MTG / Innistrad Midnight Hunt
251 - 275 of 310 results
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Burn the Accursed
Innistrad: Midnight Hunt
(C)
Collector #: 132
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Instant
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| Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
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Instant
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| Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
- NM
- EX
- VG
- G
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Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
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2/1 Creature - Vampire
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| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
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Harvesttide Infiltrator
Innistrad: Midnight Hunt
(C)
Collector #: 143
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3/2 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Spirit Token
Innistrad: Midnight Hunt
(S)
Collector #: 002
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
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Instant
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| Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
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3/1 Token Creature - Vampire
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| Trample, lifelink, haste | |
- NM
- EX
- VG
- G
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Vivisection
Innistrad: Midnight Hunt
(U)
Collector #: 083
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Sorcery
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As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. |
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- NM
- EX
- VG
- G
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Grafted Identity
Innistrad: Midnight Hunt
(R)
Collector #: 057
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Candlelit Cavalry
Innistrad: Midnight Hunt
(C)
Collector #: 175
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5/5 Creature - Human Knight
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | |
- NM
- EX
- VG
- G
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DFC Helper Card (5)
Innistrad: Midnight Hunt
(S)
Collector #: 005
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Neonate's Rush
Innistrad: Midnight Hunt
(C)
Collector #: 151
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Instant
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This spell costs Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
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- NM
- EX
- VG
- G
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Obsessive Astronomer
Innistrad: Midnight Hunt
(U)
Collector #: 152
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2/2 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. |
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- NM
- EX
- VG
- G
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Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Soul-Guide Gryff
Innistrad: Midnight Hunt
(C)
Collector #: 035
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3/4 Creature - Hippogriff Spirit
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Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Midnight Hunt
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
251 - 275 of 310 results