MTG / Innistrad Midnight Hunt
226 - 250 of 310 results
Refine search:
|
Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
|
1/4 Creature - Human Archer Werewolf
|
|
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
|
- NM
- EX
- VG
- G
|
Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
|
3/4 Creature - Vampire Noble
|
|
Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
|
- NM
- EX
- VG
- G
|
Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
|
Artifact - Equipment
|
|
When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
|
- NM
- EX
- VG
- G
|
Brimstone Vandal
Innistrad: Midnight Hunt
(C)
Collector #: 130
|
2/3 Creature - Devil
|
|
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
|
- NM
- EX
- VG
- G
|
Burly Breaker
Innistrad: Midnight Hunt
(U)
Collector #: 174
|
6/5 Creature - Human Werewolf
|
|
Ward Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
|
- NM
- EX
- VG
- G
|
Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
|
Token Artifact - Clue
|
|
|
|
- NM
- EX
- VG
- G
|
Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
|
0/4 Creature - Human Warlock
|
|
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
|
- NM
- EX
- VG
- G
|
Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
|
Instant
|
| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
|
Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
|
Instant
|
| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
|
Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
|
Instant
|
| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
|
Drownyard Amalgam
Innistrad: Midnight Hunt
(C)
Collector #: 050
|
3/6 Creature - Zombie Horror
|
|
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) |
|
- NM
- EX
- VG
- G
|
Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
|
3/3 Creature - Human Soldier
|
|
First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
|
- NM
- EX
- VG
- G
|
Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
|
2/1 Creature - Vampire
|
| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
|
Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
|
0/2 Creature - Human Soldier
|
|
|
|
- NM
- EX
- VG
- G
|
Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
|
4/3 Creature - Zombie Bear
|
|
Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
|
- NM
- EX
- VG
- G
|
Lambholt Harrier
Innistrad: Midnight Hunt
(C)
Collector #: 145
|
2/2 Creature - Wolf
|
|
|
|
- NM
- EX
- VG
- G
|
Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
|
2/2 Creature - Hippogriff
|
|
Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
|
5/4 Creature - Vampire Knight
|
|
Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
|
- NM
- EX
- VG
- G
|
Nebelgast Intruder
Innistrad: Midnight Hunt
(U)
Collector #: 064
|
2/1 Creature - Spirit
|
|
Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. |
|
- NM
- EX
- VG
- G
|
Odric's Outrider
Innistrad: Midnight Hunt
(U)
Collector #: 029
|
2/4 Creature - Human Knight
|
| Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
|
Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
|
Instant
|
|
Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
|
- NM
- EX
- VG
- G
|
Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
|
2/2 Creature - Vampire Rogue
|
| At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
- NM
- EX
- VG
- G
|
Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
|
Instant
|
| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
|
Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
|
2/5 Creature - Human Warrior Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
|
- NM
- EX
- VG
- G
226 - 250 of 310 results