MTG / Innistrad Midnight Hunt
201 - 225 of 300 results
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Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
FOIL
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1/1 Creature - Human Scout
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| When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Unblinking Observer
Innistrad: Midnight Hunt
(C)
Collector #: 082
FOIL
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2/1 Creature - Homunculus
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- NM
- EX
- VG
- G
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Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
FOIL
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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- NM
- EX
- VG
- G
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Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
FOIL
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. |
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- NM
- EX
- VG
- G
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Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
FOIL
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Winterthorn Blessing
Innistrad: Midnight Hunt
(U)
Collector #: 251
FOIL
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Sorcery
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Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback |
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- NM
- EX
- VG
- G
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
FOIL
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Sorcery
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Up to two target creatures can't block this turn. Flashback |
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- NM
- EX
- VG
- G
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Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
FOIL
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3/2 Creature - Vampire Noble
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| When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Baithook Angler
Innistrad: Midnight Hunt
(C)
Collector #: 042
FOIL
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2/1 Creature - Human Peasant
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Disturb Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
FOIL
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
FOIL
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4/2 Creature - Vampire
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| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
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Beloved Beggar
Innistrad: Midnight Hunt
(U)
Collector #: 003
FOIL
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0/4 Creature - Human Peasant
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Disturb Back Generous Soul Creature - Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 |
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
FOIL
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
FOIL
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Enchantment
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| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
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Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
FOIL
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3/2 Creature - Wolf
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Flash Reach |
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- NM
- EX
- VG
- G
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
FOIL
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Briarbridge Tracker
Innistrad: Midnight Hunt
(R)
Collector #: 172
FOIL
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " As long as you control a token, Briarbridge Tracker gets +2/+0. |
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- NM
- EX
- VG
- G
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Brimstone Vandal
Innistrad: Midnight Hunt
(C)
Collector #: 130
FOIL
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2/3 Creature - Devil
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Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Burn the Accursed
Innistrad: Midnight Hunt
(C)
Collector #: 132
FOIL
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Instant
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| Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
FOIL
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Candlelit Cavalry
Innistrad: Midnight Hunt
(C)
Collector #: 175
FOIL
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5/5 Creature - Human Knight
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Candletrap
Innistrad: Midnight Hunt
(C)
Collector #: 009
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven - |
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- NM
- EX
- VG
- G
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Cathar's Call
Innistrad: Midnight Hunt
(U)
Collector #: 011
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
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- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012
FOIL
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
201 - 225 of 300 results