MTG / Innistrad Midnight Hunt
176 - 200 of 300 results
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Curse of Surveillance
Innistrad: Midnight Hunt
(R)
Collector #: 046
FOIL
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
FOIL
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
FOIL
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
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Ecstatic Awakener
Innistrad: Midnight Hunt
(C)
Collector #: 100
FOIL
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1/1 Creature - Human Wizard
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Back Awoken Demon Creature - Demon 4/4 |
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- NM
- EX
- VG
- G
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Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
FOIL
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Land
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- NM
- EX
- VG
- G
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Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
FOIL
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2/1 Creature - Vampire
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| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
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Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
FOIL
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3/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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- NM
- EX
- VG
- G
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Fleshtaker
Innistrad: Midnight Hunt
(U)
Collector #: 222
FOIL
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
FOIL
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3/1 Creature - Human Warrior
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
FOIL
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Hungry for More
Innistrad: Midnight Hunt
(U)
Collector #: 228
FOIL
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Sorcery
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Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
FOIL
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Lambholt Harrier
Innistrad: Midnight Hunt
(C)
Collector #: 145
FOIL
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Larder Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 058
FOIL
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1/3 Creature - Zombie
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Defender Tap three untapped creatures you control: Surveil 1. |
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- NM
- EX
- VG
- G
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Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
FOIL
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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- NM
- EX
- VG
- G
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Mysterious Tome
Innistrad: Midnight Hunt
(U)
Collector #: 063
FOIL
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Artifact - Book
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Back Chilling Chronicle Artifact - Book |
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- NM
- EX
- VG
- G
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Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
FOIL
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Artifact
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Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
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- NM
- EX
- VG
- G
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Neonate's Rush
Innistrad: Midnight Hunt
(C)
Collector #: 151
FOIL
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Instant
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This spell costs Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
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- NM
- EX
- VG
- G
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Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
FOIL
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Instant
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| Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
- NM
- EX
- VG
- G
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Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
FOIL
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Sacred Fire
Innistrad: Midnight Hunt
(U)
Collector #: 239
FOIL
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Instant
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Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
FOIL
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
FOIL
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
FOIL
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Instant
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| Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
FOIL
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Artifact
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- NM
- EX
- VG
- G
176 - 200 of 300 results