MTG / Innistrad Midnight Hunt
101 - 125 of 300 results
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Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
FOIL
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
FOIL
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
FOIL
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with " If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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- NM
- EX
- VG
- G
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Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
FOIL
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
FOIL
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*/* Token Creature - Elemental
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Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
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- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
FOIL
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
FOIL
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
FOIL
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
FOIL
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Cathar Commando
Innistrad: Midnight Hunt
(C)
Collector #: 010
FOIL
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3/1 Creature - Human Soldier
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Flash |
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- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
FOIL
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Island (381)
Innistrad: Midnight Hunt
(L)
Collector #: 381
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
FOIL
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
FOIL
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2/2 Creature - Human Soldier
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This spell costs When Search Party Captain enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Galvanic Iteration
Innistrad: Midnight Hunt
(R)
Collector #: 224
FOIL
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback |
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- NM
- EX
- VG
- G
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Brutal Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 007
FOIL
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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- NM
- EX
- VG
- G
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Dissipate
Innistrad: Midnight Hunt
(U)
Collector #: 049
FOIL
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017
FOIL
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Emblem - Teferi
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Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. |
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- NM
- EX
- VG
- G
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Festival Crasher
Innistrad: Midnight Hunt
(C)
Collector #: 140
FOIL
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1/3 Creature - Devil
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| Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
FOIL
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Instant
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| Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
- NM
- EX
- VG
- G
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Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
FOIL
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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