MTG / Innistrad Midnight Hunt
101 - 125 of 300 results
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Jerren, Corrupted Bishop
Innistrad: Midnight Hunt
(M)
Collector #: 109
FOIL
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. At the beginning of your end step, if you have exactly 13 life, you may pay Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
FOIL
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
FOIL
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with " If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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- NM
- EX
- VG
- G
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Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
FOIL
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
FOIL
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
FOIL
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*/* Token Creature - Elemental
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Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
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- NM
- EX
- VG
- G
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Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
FOIL
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
FOIL
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
FOIL
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
FOIL
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2/2 Creature - Human Soldier
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This spell costs When Search Party Captain enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Ghoulish Procession
Innistrad: Midnight Hunt
(U)
Collector #: 102
FOIL
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Enchantment
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| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Midnight Hunt
(M)
Collector #: 177
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
FOIL
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
FOIL
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Sigardian Savior
Innistrad: Midnight Hunt
(M)
Collector #: 034
FOIL
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Sludge Monster
Innistrad: Midnight Hunt
(R)
Collector #: 076
FOIL
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Sunstreak Phoenix
Innistrad: Midnight Hunt
(M)
Collector #: 162
FOIL
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay |
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
FOIL
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017
FOIL
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Emblem - Teferi
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Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. |
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- NM
- EX
- VG
- G
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Festival Crasher
Innistrad: Midnight Hunt
(C)
Collector #: 140
FOIL
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1/3 Creature - Devil
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| Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Midnight Hunt
(C)
Collector #: 023
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
FOIL
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
101 - 125 of 300 results