MTG / Innistrad Midnight Hunt
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Plains (269)
Innistrad: Midnight Hunt
(L)
Collector #: 269
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Midnight Hunt
(M)
Collector #: 211
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Turn the Earth
Innistrad: Midnight Hunt
(U)
Collector #: 205
FOIL
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Instant
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Chaplain of Alms
Innistrad: Midnight Hunt
(U)
Collector #: 013
FOIL
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1/1 Creature - Human Cleric
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First strike Ward Disturb Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
FOIL
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6/6 Creature - Demon Dog
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When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Pithing Needle
Innistrad: Midnight Hunt
(R)
Collector #: 257
FOIL
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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- NM
- EX
- VG
- G
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Willow Geist
Innistrad: Midnight Hunt
(R)
Collector #: 207
FOIL
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Enduring Angel
Innistrad: Midnight Hunt
(M)
Collector #: 017
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
FOIL
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154
FOIL
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Instant
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| Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157
FOIL
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Midnight Hunt
(R)
Collector #: 241
FOIL
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
FOIL
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Midnight Hunt
(R)
Collector #: 104
FOIL
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240
FOIL
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Sigarda's Splendor
Innistrad: Midnight Hunt
(R)
Collector #: 033
FOIL
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
FOIL
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4/4 Token Creature - Beast
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- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
FOIL
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Dire-Strain Rampage
Innistrad: Midnight Hunt
(R)
Collector #: 219
FOIL
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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- NM
- EX
- VG
- G
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Thermo-Alchemist
Innistrad: Midnight Hunt
(U)
Collector #: 164
FOIL
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0/3 Creature - Human Shaman
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Defender Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
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- NM
- EX
- VG
- G
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
FOIL
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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- NM
- EX
- VG
- G
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Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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