MTG / Innistrad Midnight Hunt Commander Decks
51 - 75 of 161 results
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Darkwater Catacombs
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 171
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Land
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- NM
- EX
- VG
- G
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Gyre Sage
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 140
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1/2 Creature - Elf Druid
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Leinore, Autumn Sovereign
Innistrad: Midnight Hunt Commander Decks
(M)
Collector #: 001
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0/4 Legendary Creature - Human Noble
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| Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. | |
- NM
- EX
- VG
- G
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Visions of Ruin
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 036
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Sorcery
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Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback |
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- NM
- EX
- VG
- G
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Dimir Aqueduct
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 172
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Land
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Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Somberwald Sage
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 144
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0/1 Creature - Human Druid
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- NM
- EX
- VG
- G
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Command Tower
Innistrad: Midnight Hunt Commander Decks
(C)
Collector #: 170
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Land
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- NM
- EX
- VG
- G
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Angel of Glory's Rise
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 079
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4/6 Creature - Angel
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Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Ghouls' Night Out
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 019
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Sorcery
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| For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Myriad Landscape
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 177
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Land
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Myriad Landscape enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Dread Summons
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 113
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Sorcery
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| Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. | |
- NM
- EX
- VG
- G
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Overseer of the Damned
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 127
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5/5 Creature - Demon
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Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Prowling Geistcatcher
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 021
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2/4 Creature - Human Rogue
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Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Odric, Master Tactician
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 090
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3/4 Legendary Creature - Human Soldier
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First strike Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. |
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- NM
- EX
- VG
- G
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Distant Melody
Innistrad: Midnight Hunt Commander Decks
(C)
Collector #: 098
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Celebrate the Harvest
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 024
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Sorcery
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| Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Rogue's Passage
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 179
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Land
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- NM
- EX
- VG
- G
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Kurbis, Harvest Celebrant
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 027
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0/0 Legendary Creature - Treefolk
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Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Zombie Apocalypse
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 131
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Sorcery
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| Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
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Zombie Token // Zombie Token (005 // 005)
Innistrad: Midnight Hunt Commander Decks
(S)
Collector #: 005
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2/2 Token Creature - Zombie
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Back Zombie Token Creature - Zombie Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) 2/2 |
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- NM
- EX
- VG
- G
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Avacyn's Pilgrim
Innistrad: Midnight Hunt Commander Decks
(C)
Collector #: 132
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1/1 Creature - Human Monk
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- NM
- EX
- VG
- G
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Verdurous Gearhulk
Innistrad: Midnight Hunt Commander Decks
(M)
Collector #: 145
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4/4 Artifact Creature - Construct
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Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. |
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- NM
- EX
- VG
- G
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Citadel Siege
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 081
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Enchantment
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As Citadel Siege enters the battlefield, choose Khans or Dragons.
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- NM
- EX
- VG
- G
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Lifecrafter's Bestiary
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 160
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Artifact
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At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay |
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- NM
- EX
- VG
- G
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Leinore, Autumn Sovereign (Display Commander - Not Tournament Legal)
Innistrad: Midnight Hunt Commander Decks
(M)
Collector #: 001
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0/4 Legendary Creature - Human Noble
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| Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. | |
- NM
- EX
- VG
- G
51 - 75 of 161 results