MTG / Innistrad Crimson Vow
51 - 75 of 312 results
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Ascendant Packleader
Innistrad: Crimson Vow
(R)
Collector #: 186
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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- NM
- EX
- VG
- G
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Blood Token
Innistrad: Crimson Vow
(S)
Collector #: 017
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Token Artifact - Blood
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- NM
- EX
- VG
- G
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Consuming Tide
Innistrad: Crimson Vow
(R)
Collector #: 053
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Sorcery
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| Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. | |
- NM
- EX
- VG
- G
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Faithbound Judge
Innistrad: Crimson Vow
(M)
Collector #: 012
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Human Soldier Token
Innistrad: Crimson Vow
(S)
Collector #: 015
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1/1 Token Creature - Human Soldier
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| Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben
Innistrad: Crimson Vow
(R)
Collector #: 038
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Ulvenwald Oddity
Innistrad: Crimson Vow
(R)
Collector #: 225
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4/4 Creature - Beast
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Trample, haste Back Ulvenwald Behemoth Creature - Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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- NM
- EX
- VG
- G
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Vampire's Kiss
Innistrad: Crimson Vow
(C)
Collector #: 136
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Sorcery
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Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifact with " |
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- NM
- EX
- VG
- G
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Grolnok, the Omnivore
Innistrad: Crimson Vow
(R)
Collector #: 238
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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- NM
- EX
- VG
- G
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Hopeful Initiate
Innistrad: Crimson Vow
(R)
Collector #: 020
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1/2 Creature - Human Warlock
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Curse of Hospitality
Innistrad: Crimson Vow
(R)
Collector #: 152
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Enchantment - Aura Curse
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Enchant player Creature attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
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- NM
- EX
- VG
- G
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Packsong Pup
Innistrad: Crimson Vow
(U)
Collector #: 213
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1/1 Creature - Wolf
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At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Splendid Reclamation
Innistrad: Crimson Vow
(R)
Collector #: 221
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Sorcery
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| Return all land cards from your graveyard to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Anje, Maid of Dishonor
Innistrad: Crimson Vow
(R)
Collector #: 231
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4/5 Legendary Creature - Vampire
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Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Copy Token
Innistrad: Crimson Vow
(S)
Collector #: 019
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Token
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| This token can be used to represent a token that's a copy of something else. | |
- NM
- EX
- VG
- G
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Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
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Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
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- NM
- EX
- VG
- G
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Old Rutstein
Innistrad: Crimson Vow
(R)
Collector #: 244
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1/4 Legendary Creature - Human Peasant
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| When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
- NM
- EX
- VG
- G
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Voldaren Bloodcaster
Innistrad: Crimson Vow
(R)
Collector #: 137
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2/1 Creature - Vampire Wizard
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Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with " Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
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- NM
- EX
- VG
- G
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Cemetery Protector
Innistrad: Crimson Vow
(M)
Collector #: 006
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3/4 Creature - Human Soldier
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Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. |
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- NM
- EX
- VG
- G
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Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie 2/6 |
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- NM
- EX
- VG
- G
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Persistent Specimen
Innistrad: Crimson Vow
(C)
Collector #: 125
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1/1 Creature - Skeleton
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- NM
- EX
- VG
- G
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Ancient Lumberknot
Innistrad: Crimson Vow
(U)
Collector #: 230
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1/4 Creature - Treefolk
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| Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | |
- NM
- EX
- VG
- G
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Wedding Announcement
Innistrad: Crimson Vow
(R)
Collector #: 045
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Enchantment
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At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Back Wedding Festivity Enchantment Creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Wedding Invitation
Innistrad: Crimson Vow
(C)
Collector #: 260
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Artifact
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When Wedding Invitation enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
51 - 75 of 312 results