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Katilda, Dawnhart Martyr (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 317
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*/* Legendary Creature - Spirit Warlock
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Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Katilda's Rising Dawn Legendary Enchantment - Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. |
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Hopeful Initiate (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 350
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1/2 Creature - Human Warlock
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. |
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Halana and Alena, Partners (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 325
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2/3 Legendary Creature - Human Ranger
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First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. |
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Sorin the Mirthless (Borderless)
Innistrad: Crimson Vow Variants
(M)
Collector #: 278
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Legendary Planeswalker - Sorin
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[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [-2]: Create a 2/3 black Vampire creature token with flying and lifelink. [-7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. |4| |
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Cemetery Gatekeeper (Showcase)
Innistrad: Crimson Vow Variants
(M)
Collector #: 304
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2/1 Creature - Vampire
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First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. |
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Kaya, Geist Hunter (Borderless)
Innistrad: Crimson Vow Variants
(M)
Collector #: 280
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Legendary Planeswalker - Kaya
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[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [-2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [-6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. |3| |
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Geralf, Visionary Stitcher (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 319
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1/4 Legendary Creature - Human Wizard
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Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. |
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Old Rutstein (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 326
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1/4 Legendary Creature - Human Peasant
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When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
Howlpack Piper (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 392
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2/2 Creature - Human Werewolf
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This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Torens, Fist of the Angels (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 328
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2/2 Legendary Creature - Human Cleric
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
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Welcoming Vampire (Showcase)
Innistrad: Crimson Vow Variants
(R)
Collector #: 287
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2/3 Creature - Vampire
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Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. |
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Henrika Domnathi (The Three Weird Sisters - Dracula Series)
Innistrad: Crimson Vow Variants
(M)
Collector #: 335
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1/3 Legendary Creature - Vampire
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Flying At the beginning of combat on your turn, choose one that hasn't been chosen -
Back Henrika, Infernal Seer Legendary Creature - Vampire Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 |
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Mirrorhall Mimic (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 361
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0/0 Creature - Spirit
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You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Ghastly Mimicry Enchantment - Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. |
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Voldaren Bloodcaster (Dracula, Lord of Blood - Dracula Series)
Innistrad: Crimson Vow Variants
(R)
Collector #: 338
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2/1 Creature - Vampire Wizard
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Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
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Howling Moon (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 391
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Enchantment
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At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. |
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Runo Stromkirk (Showcase)
Innistrad: Crimson Vow Variants
(R)
Collector #: 316
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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Manaform Hellkite (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 380
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
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Thalia, Guardian of Thraben (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 318
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost more to cast. |
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Ill-Tempered Loner (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 378
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3/3 Creature - Human Werewolf
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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Howlpack Avenger Creature - Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Thalia, Guardian of Thraben (Mina Harker - Dracula Series)
Innistrad: Crimson Vow Variants
(R)
Collector #: 331
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost more to cast. |
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Torens, Fist of the Angels (Dr. John Seward - Dracula Series)
Innistrad: Crimson Vow Variants
(R)
Collector #: 344
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2/2 Legendary Creature - Human Cleric
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
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Dig Up (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 387
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Sorcery
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Cleave Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. |
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Ulvenwald Oddity (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 394
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4/4 Creature - Beast
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Trample, haste : Transform Ulvenwald Oddity. Back Ulvenwald Behemoth Creature - Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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Faithbound Judge (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 348
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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Cemetery Illuminator (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 356
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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