MTG / Innistrad Crimson Vow Variants
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Headless Rider (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 372
FOIL
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3/1 Creature - Zombie
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| Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. | |
- NM
- EX
- VG
- G
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Glorious Sunrise (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 388
FOIL
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Howling Moon (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 391
FOIL
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Enchantment
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At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. |
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- NM
- EX
- VG
- G
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Runo Stromkirk (Showcase)
Innistrad: Crimson Vow Variants
(R)
Collector #: 316
FOIL
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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- NM
- EX
- VG
- G
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Ill-Tempered Loner (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 378
FOIL
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3/3 Creature - Human Werewolf
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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Howlpack Avenger Creature - Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Ulvenwald Oddity (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 394
FOIL
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4/4 Creature - Beast
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Trample, haste Back Ulvenwald Behemoth Creature - Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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- NM
- EX
- VG
- G
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Cultivator Colossus (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 386
FOIL
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*/* Creature - Plant Beast
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Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
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- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben (Mina Harker - Dracula Series)
Innistrad: Crimson Vow Variants
(R)
Collector #: 331
FOIL
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Halana and Alena, Partners (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 325
FOIL
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2/3 Legendary Creature - Human Ranger
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First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Cemetery Gatekeeper (Showcase)
Innistrad: Crimson Vow Variants
(M)
Collector #: 304
FOIL
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2/1 Creature - Vampire
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First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. |
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- NM
- EX
- VG
- G
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Kaya, Geist Hunter (Borderless)
Innistrad: Crimson Vow Variants
(M)
Collector #: 280
FOIL
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Legendary Planeswalker - Kaya
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[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [-2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [-6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. |3| |
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- NM
- EX
- VG
- G
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Manaform Hellkite (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 380
FOIL
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Change of Fortune (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 375
FOIL
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Katilda, Dawnhart Martyr (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 317
FOIL
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*/* Legendary Creature - Spirit Warlock
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Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are spirits and/or enchantments. Disturb Back Katilda's Rising Dawn Legendary Enchantment - Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Hallowed Haunting (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 349
FOIL
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Enchantment
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As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
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- NM
- EX
- VG
- G
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Alchemist's Gambit (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 374
FOIL
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Sorcery
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Cleave 4 Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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- NM
- EX
- VG
- G
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Ascendant Packleader (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 383
FOIL
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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- NM
- EX
- VG
- G
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Geralf, Visionary Stitcher (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 319
FOIL
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1/4 Legendary Creature - Human Wizard
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Zombies you control have flying. |
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- NM
- EX
- VG
- G
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Anje, Maid of Dishonor (Showcase)
Innistrad: Crimson Vow Variants
(R)
Collector #: 309
FOIL
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4/5 Legendary Creature - Vampire
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Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Runo Stromkirk (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 327
FOIL
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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- NM
- EX
- VG
- G
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Howlpack Piper (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 392
FOIL
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2/2 Creature - Human Werewolf
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This spell can't be countered. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Eruth, Tormented Prophet (Renfield, Delusional Minion - Dracula Series)
Innistrad: Crimson Vow Variants
(R)
Collector #: 342
FOIL
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2/4 Legendary Creature - Human Wizard
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| If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. | |
- NM
- EX
- VG
- G
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Henrika Domnathi (Showcase)
Innistrad: Crimson Vow Variants
(M)
Collector #: 293
FOIL
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1/3 Legendary Creature - Vampire
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Flying At the beginning of combat on your turn, choose one that hasn't been chosen -
Back Henrika, Infernal Seer Legendary Creature - Vampire Flying, deathtouch, lifelink 3/4 |
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- NM
- EX
- VG
- G
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Faithbound Judge (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 348
FOIL
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Concealing Curtains (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 367
FOIL
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0/4 Creature - Wall
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Defender Back Revealing Eye Creature - Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 |
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- NM
- EX
- VG
- G
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