MTG / Innistrad Crimson Vow Commander Decks
26 - 50 of 156 results
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Breathkeeper Seraph
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 031
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4/4 Creature - Angel
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Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creature has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." |
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- NM
- EX
- VG
- G
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Ghostly Prison
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 087
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Enchantment
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Creatures can't attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Swords to Plowshares
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 099
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Mob Rule
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 147
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Sorcery
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Choose one --
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- NM
- EX
- VG
- G
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Arcane Denial
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 102
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Prairie Stream
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 179
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Land - Plains Island
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( Prairie Stream enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Stromkirk Captain
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 157
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2/2 Creature - Vampire Soldier
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First strike Other Vampire creatures you control get +1/+1 and have first strike. |
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- NM
- EX
- VG
- G
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Port Town
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 178
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Necropolis Regent
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 132
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6/5 Creature - Vampire
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Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Arcane Signet
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 159
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Artifact
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- NM
- EX
- VG
- G
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Haunted Library
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 006
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Enchantment
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Whenever a creature an opponent controls dies, you may pay |
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- NM
- EX
- VG
- G
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Hallowed Spiritkeeper
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 088
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3/2 Creature - Avatar
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Vigilance When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Mirror Entity
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 094
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Blasphemous Act
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 143
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Shadowblood Ridge
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 181
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Land
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- NM
- EX
- VG
- G
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Vandalblast
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 152
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Thundering Mightmare
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 037
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3/3 Creature - Horse Spirit
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." |
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- NM
- EX
- VG
- G
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Fire Diamond
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 164
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Artifact
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Fire Diamond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Windborn Muse
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 101
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2/3 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Strefan, Maurer Progenitor (Display Commander - Not Tournament Legal)
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 002
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3/2 Legendary Creature - Vampire Noble
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Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Predators' Hour
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 021
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Sorcery
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| Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exile, and you may spend mana as though it were mana of any color to cast that spell." | |
- NM
- EX
- VG
- G
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Timin, Youthful Geist
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 016
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3/4 Legendary Creature - Spirit
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Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. |
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- NM
- EX
- VG
- G
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Butcher of Malakir
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 123
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5/4 Creature - Vampire Warrior
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Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. |
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- NM
- EX
- VG
- G
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Mentor of the Meek
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 093
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2/2 Creature - Human Soldier
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Whenever another creature with power 2 or less enters the battlefield under your control, you may pay |
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- NM
- EX
- VG
- G
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Rhoda, Geist Avenger
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 008
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3/3 Legendary Creature - Human Soldier
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Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. |
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- NM
- EX
- VG
- G
26 - 50 of 156 results