MTG / Homelands
101 - 125 of 140 results
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Mammoth Harness
Homelands
(R)
Collector #: 091
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Enchantment - Aura
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Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
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- NM
- EX
- VG
- G
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Ghost Hounds
Homelands
(U)
Collector #: 049
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1/1 Creature - Dog Spirit
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Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. |
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- NM
- EX
- VG
- G
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Greater Werewolf
Homelands
(C)
Collector #: 051
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2/4 Creature - Werewolf
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| At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. | |
- NM
- EX
- VG
- G
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Headstone
Homelands
(C)
Collector #: 052
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Instant
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Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Sea Troll
Homelands
(U)
Collector #: 039
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2/1 Creature - Troll
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- NM
- EX
- VG
- G
| Sengir Bats (Flying) |
1/2 Creature - Bat
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Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
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- NM
- EX
- VG
- G
| Shrink (Cloud) |
Instant
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| Target creature gets -5/-0 until end of turn. | |
- NM
- EX
- VG
- G
| Torture (Runes) |
Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Baki's Curse
Homelands
(R)
Collector #: 022
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Sorcery
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| Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. | |
- NM
- EX
- VG
- G
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Ambush
Homelands
(C)
Collector #: 062
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Instant
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| Blocking creatures gain first strike until end of turn. | |
- NM
- EX
- VG
- G
| Anaba Bodyguard (Alone) |
2/3 Creature - Minotaur
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| First strike (This creature deals combat damage before creatures without first strike.) | |
- NM
- EX
- VG
- G
| Mesa Falcon (Flying) |
1/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
| Anaba Bodyguard (With Human) |
2/3 Creature - Minotaur
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| First strike (This creature deals combat damage before creatures without first strike.) | |
- NM
- EX
- VG
- G
| Cemetery Gate (Vampire) |
0/5 Creature - Wall
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Defender (This creature can't attack.) Protection from black |
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- NM
- EX
- VG
- G
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Drudge Spell
Homelands
(U)
Collector #: 045
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Enchantment
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When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
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- NM
- EX
- VG
- G
| Folk of An-Havva (Sitting) |
1/1 Creature - Human
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| Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
| Labyrinth Minotaur (Pick-Axe) |
1/4 Creature - Minotaur
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| Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
| Mesa Falcon (Perching) |
1/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Prophecy
Homelands
(C)
Collector #: 011
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Sorcery
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Reveal the top card of target opponent’s library. If it’s a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
| Reef Pirates (Close-up) |
2/2 Creature - Zombie Pirate
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| Whenever Reef Pirates deals damage to an opponent, that player mills a card. | |
- NM
- EX
- VG
- G
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Retribution
Homelands
(U)
Collector #: 079
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Sorcery
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| Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. | |
- NM
- EX
- VG
- G
| Trade Caravan (No Moon) |
1/1 Creature - Human Nomad
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At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. |
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- NM
- EX
- VG
- G
| Abbey Matron (Hood) |
1/3 Creature - Human Cleric
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- NM
- EX
- VG
- G
| Ambush Party (Doorway) |
3/1 Creature - Human Rogue
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| First strike, haste | |
- NM
- EX
- VG
- G
| Anaba Shaman (Facing Right) |
2/2 Creature - Minotaur Shaman
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- NM
- EX
- VG
- G
101 - 125 of 140 results