MTG / Guilds Of Ravnica
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Circuitous Route
Guilds of Ravnica
(U)
Collector #: 125
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Sorcery
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| Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Aurelia, Exemplar of Justice
Guilds of Ravnica
(M)
Collector #: 153
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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- NM
- EX
- VG
- G
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Arclight Phoenix
Guilds of Ravnica
(M)
Collector #: 091
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3/2 Creature - Phoenix
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Flying, haste At the beginning of combat on your turn, if you've cast three or more instant or sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Etrata, the Silencer
Guilds of Ravnica
(R)
Collector #: 170
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3/5 Legendary Creature - Vampire Assassin
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Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls, and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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- NM
- EX
- VG
- G
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Bird Illusion Token
Guilds of Ravnica
(S)
Collector #: 003
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1/1 Token Creature - Bird Illusion
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| Flying | |
- NM
- EX
- VG
- G
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Legion Warboss
Guilds of Ravnica
(R)
Collector #: 109
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2/2 Creature - Goblin Soldier
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. |
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- NM
- EX
- VG
- G
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Creeping Chill
Guilds of Ravnica
(U)
Collector #: 066
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Sorcery
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Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
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- NM
- EX
- VG
- G
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Mission Briefing
Guilds of Ravnica
(R)
Collector #: 044
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Instant
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| Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | |
- NM
- EX
- VG
- G
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Thief of Sanity
Guilds of Ravnica
(R)
Collector #: 205
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2/2 Creature - Specter
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Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast that spell. |
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- NM
- EX
- VG
- G
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Deafening Clarion
Guilds of Ravnica
(R)
Collector #: 165
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Dawn of Hope
Guilds of Ravnica
(R)
Collector #: 008
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Enchantment
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Drowned Secrets
Guilds of Ravnica
(R)
Collector #: 039
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Enchantment
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| Whenever you cast a blue spell, target player mills two cards. | |
- NM
- EX
- VG
- G
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Hunted Witness
Guilds of Ravnica
(C)
Collector #: 015
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1/1 Creature - Human
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| When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. | |
- NM
- EX
- VG
- G
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Camaraderie
Guilds of Ravnica
(R)
Collector #: 157
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Sorcery
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| You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Divine Visitation
Guilds of Ravnica
(M)
Collector #: 010
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Enchantment
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| If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. | |
- NM
- EX
- VG
- G
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Bounty Agent
Guilds of Ravnica
(R)
Collector #: 002
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2/2 Creature - Human Soldier
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Vigilance |
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- NM
- EX
- VG
- G
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Narcomoeba
Guilds of Ravnica
(R)
Collector #: 047
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1/1 Creature - Illusion
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Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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- NM
- EX
- VG
- G
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Gravitic Punch
Guilds of Ravnica
(C)
Collector #: 105
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Sorcery
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Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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- NM
- EX
- VG
- G
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March of the Multitudes
Guilds of Ravnica
(M)
Collector #: 188
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Create X 1/1 white Soldier creature tokens with lifelink. |
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- NM
- EX
- VG
- G
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Dimir Locket
Guilds of Ravnica
(C)
Collector #: 234
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Artifact
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- NM
- EX
- VG
- G
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Healer's Hawk
Guilds of Ravnica
(C)
Collector #: 014
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1/1 Creature - Bird
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| Flying, lifelink | |
- NM
- EX
- VG
- G
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Torch Courier
Guilds of Ravnica
(C)
Collector #: 119
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1/1 Creature - Goblin
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Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Gateway Plaza
Guilds of Ravnica
(C)
Collector #: 247
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Land - Gate
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Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay |
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- NM
- EX
- VG
- G
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Vraska, Regal Gorgon (Foil - Planeswalker Deck)
Guilds of Ravnica
(M)
Collector #: 269
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Legendary Planeswalker - Vraska
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[+2]: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. [-3]: Destroy target creature. [-10]: For each creature card in your graveyard, put a +1/+1 counter on each creature you control. |5| |
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- NM
- EX
- VG
- G
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Response // Resurgence
Guilds of Ravnica
(R)
Collector #: 229
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Instant - Sorcery
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Response: Response deals 5 damage to target attacking or blocking creature. ----- Resurgence: Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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- NM
- EX
- VG
- G
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