MAGIC: THE GATHERING
|Edition:||Guilds of Ravnica|
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Risk Factor presents your opponent with a brutal choice: take a chunk of damage, or give you a new clutch of cards. What pushes this card over the edge is its jump-start ability, which is conveniently enabled by all those cards you may have just drawn.