MTG / Guildpact
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Stitch in Time
Guildpact
(R)
Collector #: 132
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Sorcery
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| Flip a coin. If you win the flip, take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Angel of Despair
Guildpact
(R)
Collector #: 101
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5/5 Creature - Angel
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Flying When Angel of Despair enters the battlefield, destroy target permanent. |
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- NM
- EX
- VG
- G
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Gigadrowse
Guildpact
(C)
Collector #: 026
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Instant
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Replicate Tap target permanent. |
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- NM
- EX
- VG
- G
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Silhana Ledgewalker
Guildpact
(C)
Collector #: 094
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1/1 Creature - Elf Rogue
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. |
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- NM
- EX
- VG
- G
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Predatory Focus
Guildpact
(U)
Collector #: 092
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Sorcery
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| You may have creatures you control assign their combat damage this turn as though they weren't blocked. | |
- NM
- EX
- VG
- G
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Glint-Eye Nephilim
Guildpact
(R)
Collector #: 115
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2/2 Creature - Nephilim
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Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. |
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- NM
- EX
- VG
- G
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Leyline of the Meek
Guildpact
(R)
Collector #: 010
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Enchantment
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If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. |
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- NM
- EX
- VG
- G
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Sword of the Paruns
Guildpact
(R)
Collector #: 156
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Artifact - Equipment
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As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. Equip |
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- NM
- EX
- VG
- G
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Earth Surge
Guildpact
(R)
Collector #: 084
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Enchantment
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| Each land gets +2/+2 as long as it's a creature. | |
- NM
- EX
- VG
- G
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Mortify
Guildpact
(U)
Collector #: 122
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
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To Arms!
Guildpact
(U)
Collector #: 020
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Instant
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Untap all creatures you control. Draw a card. |
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- NM
- EX
- VG
- G
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Electrolyze
Guildpact
(U)
Collector #: 111
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Instant
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Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. |
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- NM
- EX
- VG
- G
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Souls of the Faultless
Guildpact
(U)
Collector #: 131
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0/4 Creature - Spirit
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Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. |
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- NM
- EX
- VG
- G
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Vedalken Plotter
Guildpact
(U)
Collector #: 041
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1/1 Creature - Vedalken Wizard
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| When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. | |
- NM
- EX
- VG
- G
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Niv-Mizzet, the Firemind
Guildpact
(R)
Collector #: 123
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4/4 Legendary Creature - Dragon Wizard
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Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Wild Cantor
Guildpact
(C)
Collector #: 149
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1/1 Creature - Human Druid
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( Sacrifice this creature: Add one mana of any color. |
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- NM
- EX
- VG
- G
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Abyssal Nocturnus
Guildpact
(R)
Collector #: 043
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2/2 Creature - Horror
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| Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. | |
- NM
- EX
- VG
- G
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Repeal
Guildpact
(C)
Collector #: 032
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Instant
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Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Bioplasm
Guildpact
(R)
Collector #: 081
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4/4 Creature - Ooze
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| Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. | |
- NM
- EX
- VG
- G
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Goblin Flectomancer
Guildpact
(U)
Collector #: 116
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2/2 Creature - Goblin Wizard
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| Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. | |
- NM
- EX
- VG
- G
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Leyline of the Void
Guildpact
(R)
Collector #: 052
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Skeletal Vampire
Guildpact
(R)
Collector #: 062
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3/3 Creature - Vampire Skeleton
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Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire. |
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- NM
- EX
- VG
- G
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Debtors' Knell
Guildpact
(R)
Collector #: 141
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Enchantment
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( At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Ghost Council of Orzhova
Guildpact
(R)
Collector #: 114
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4/4 Legendary Creature - Spirit Lord
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When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Silhana Starfletcher
Guildpact
(C)
Collector #: 095
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1/3 Creature - Elf Druid Archer
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Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. |
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- NM
- EX
- VG
- G
26 - 50 of 165 results