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Infiltrator's Magemark
Guildpact
(C)
Collector #: 028
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Enchantment - Aura
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Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
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Borborygmos
Guildpact
(R)
Collector #: 103
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6/7 Legendary Creature - Cyclops
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Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. |
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Drowned Rusalka
Guildpact
(U)
Collector #: 024
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1/1 Creature - Spirit
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, Sacrifice a creature: Discard a card, then draw a card. | |
Invoke the Firemind
Guildpact
(R)
Collector #: 118
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Sorcery
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Choose one - Draw X cards; or Invoke the Firemind deals X damage to any target. | |
Leyline of Lightning
Guildpact
(R)
Collector #: 068
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Enchantment
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If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player. |
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Yore-Tiller Nephilim
Guildpact
(R)
Collector #: 140
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2/2 Creature - Nephilim
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Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. | |
Dryad Sophisticate
Guildpact
(U)
Collector #: 083
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2/1 Creature - Dryad
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Nonbasic landwalk | |
Goblin Flectomancer
Guildpact
(U)
Collector #: 116
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2/2 Creature - Goblin Wizard
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Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. | |
Guardian's Magemark
Guildpact
(C)
Collector #: 008
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Enchantment - Aura
|
Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
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Leap of Flame
Guildpact
(C)
Collector #: 121
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Instant
|
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
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Abyssal Nocturnus
Guildpact
(R)
Collector #: 043
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2/2 Creature - Horror
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Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. | |
Cry of Contrition
Guildpact
(C)
Collector #: 046
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Sorcery
|
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. |
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Repeal
Guildpact
(C)
Collector #: 032
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Instant
|
Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. |
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Restless Bones
Guildpact
(C)
Collector #: 058
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1/1 Creature - Skeleton
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, : Target creature gains swampwalk until end of turn. : Regenerate Restless Bones. |
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Bioplasm
Guildpact
(R)
Collector #: 081
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4/4 Creature - Ooze
|
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. | |
Agent of Masks
Guildpact
(U)
Collector #: 100
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2/3 Creature - Human Advisor
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At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. | |
Necromancer's Magemark
Guildpact
(C)
Collector #: 053
|
Enchantment - Aura
|
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. |
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Earth Surge
Guildpact
(R)
Collector #: 084
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Enchantment
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Each land gets +2/+2 as long as it's a creature. | |
Mortify
Guildpact
(U)
Collector #: 122
|
Instant
|
Destroy target creature or enchantment. | |
Orzhov Signet
Guildpact
(C)
Collector #: 155
|
Artifact
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, : Add to your mana pool. | |
Debtors' Knell
Guildpact
(R)
Collector #: 141
|
Enchantment
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( can be paid with either or .) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. |
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Izzet Boilerworks
Guildpact
(C)
Collector #: 159
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Land
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add to your mana pool. |
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Cerebral Vortex
Guildpact
(R)
Collector #: 107
|
Instant
|
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they’ve drawn this turn. | |
Dune-Brood Nephilim
Guildpact
(R)
Collector #: 110
|
3/3 Creature - Nephilim
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Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. | |
Storm Herd
Guildpact
(R)
Collector #: 019
|
Sorcery
|
Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. | |