MTG / Guildpact
76 - 100 of 165 results
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Schismotivate
Guildpact
(U)
Collector #: 129
FOIL
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Instant
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| Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Siege of Towers
Guildpact
(R)
Collector #: 076
FOIL
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Sorcery
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Replicate Target Mountain becomes a 3/1 creature. It's still a land. |
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- NM
- EX
- VG
- G
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Vacuumelt
Guildpact
(U)
Collector #: 040
FOIL
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Sorcery
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Replicate Return target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Vertigo Spawn
Guildpact
(U)
Collector #: 042
FOIL
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0/3 Creature - Illusion
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Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Wildsize
Guildpact
(C)
Collector #: 098
FOIL
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Instant
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Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Absolver Thrull
Guildpact
(C)
Collector #: 001
FOIL
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2/3 Creature - Thrull Cleric
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Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment. |
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- NM
- EX
- VG
- G
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Abyssal Nocturnus
Guildpact
(R)
Collector #: 043
FOIL
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2/2 Creature - Horror
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| Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. | |
- NM
- EX
- VG
- G
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Aetherplasm
Guildpact
(U)
Collector #: 022
FOIL
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1/1 Creature - Illusion
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| Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. | |
- NM
- EX
- VG
- G
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Agent of Masks
Guildpact
(U)
Collector #: 100
FOIL
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2/3 Creature - Human Advisor
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| At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. | |
- NM
- EX
- VG
- G
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Angel of Despair
Guildpact
(R)
Collector #: 101
FOIL
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5/5 Creature - Angel
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Flying When Angel of Despair enters the battlefield, destroy target permanent. |
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- NM
- EX
- VG
- G
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Beastmaster's Magemark
Guildpact
(C)
Collector #: 080
FOIL
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Enchantment - Aura
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Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
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- NM
- EX
- VG
- G
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Bioplasm
Guildpact
(R)
Collector #: 081
FOIL
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4/4 Creature - Ooze
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| Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. | |
- NM
- EX
- VG
- G
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Blind Hunter
Guildpact
(C)
Collector #: 102
FOIL
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2/2 Creature - Bat
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Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Borborygmos
Guildpact
(R)
Collector #: 103
FOIL
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6/7 Legendary Creature - Cyclops
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Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Burning-Tree Bloodscale
Guildpact
(C)
Collector #: 104
FOIL
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2/2 Creature - Lizard Berserker
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Burning-Tree Shaman
Guildpact
(R)
Collector #: 105
FOIL
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3/4 Creature - Centaur Shaman
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| Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Castigate
Guildpact
(C)
Collector #: 106
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it and exile that card. | |
- NM
- EX
- VG
- G
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Cerebral Vortex
Guildpact
(R)
Collector #: 107
FOIL
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Instant
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| Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they’ve drawn this turn. | |
- NM
- EX
- VG
- G
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Conjurer's Ban
Guildpact
(U)
Collector #: 108
FOIL
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Sorcery
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| Name a card. Until your next turn, the named card can't be played. Draw a card. | |
- NM
- EX
- VG
- G
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Crash Landing
Guildpact
(U)
Collector #: 082
FOIL
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Instant
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| Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. | |
- NM
- EX
- VG
- G
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Cremate
Guildpact
(C)
Collector #: 045
FOIL
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Instant
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Exile target card from a graveyard. Draw a card. |
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- NM
- EX
- VG
- G
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Crystal Seer
Guildpact
(C)
Collector #: 023
FOIL
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2/2 Creature - Vedalken Wizard
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When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. |
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- NM
- EX
- VG
- G
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Culling Sun
Guildpact
(R)
Collector #: 109
FOIL
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Sorcery
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| Destroy each creature with converted mana cost 3 or less. | |
- NM
- EX
- VG
- G
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Daggerclaw Imp
Guildpact
(U)
Collector #: 048
FOIL
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3/1 Creature - Imp
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Flying Daggerclaw Imp can't block. |
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- NM
- EX
- VG
- G
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Djinn Illuminatus
Guildpact
(R)
Collector #: 142
FOIL
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3/5 Creature - Djinn
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( Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
76 - 100 of 165 results