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Rabid Bite
Game Night: Free-for-All
(C)
Collector #: 104
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Sorcery
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Target creature you control deals damage equal to its power to target creature you don't control. | |
Knollspine Dragon
Game Night: Free-for-All
(R)
Collector #: 082
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7/5 Creature - Dragon
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Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. |
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Forest (135)
Game Night: Free-for-All
(L)
Collector #: 135
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Basic Land - Forest
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Taunting Elf
Game Night: Free-for-All
(C)
Collector #: 108
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0/1 Creature - Elf
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All creatures able to block Taunting Elf do so. | |
Heavenly Blademaster
Game Night: Free-for-All
(R)
Collector #: 011
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3/6 Creature - Angel
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Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. |
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Liliana's Mastery
Game Night: Free-for-All
(R)
Collector #: 054
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Enchantment
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Zombies you control get +1/+1. When Liliana's Master enters the battlefield, create two 2/2 black Zombie creature tokens. |
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Thornweald Archer
Game Night: Free-for-All
(C)
Collector #: 110
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2/1 Creature - Elf Archer
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Reach, deathtouch | |
Angel Token // Zombie Token
Game Night: Free-for-All
(S)
Collector #: 001
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4/4 Token Creature - Angel
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Flying Back Zombie Token Token Creature - Zombie 2/2 |
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Kitesail Apprentice
Game Night: Free-for-All
(C)
Collector #: 012
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1/1 Creature - Kor Soldier
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As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. | |
Pilgrim of the Ages
Game Night: Free-for-All
(C)
Collector #: 016
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2/1 Creature - Spirit
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When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand. |
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Captain of the Watch
Game Night: Free-for-All
(R)
Collector #: 008
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3/3 Creature - Human Soldier
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Vigilance Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. |
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Elf Warrior Token // Soldier Token
Game Night: Free-for-All
(S)
Collector #: 009
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1/1 Token Creature - Elf Warrior
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Back Soldier Token Token Creature - Soldier 1/1 |
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Elvish Rejuvenator
Game Night: Free-for-All
(C)
Collector #: 094
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1/1 Creature - Elf Druid
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When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | |
Supernatural Stamina
Game Night: Free-for-All
(C)
Collector #: 062
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Instant
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
Vow of Torment
Game Night: Free-for-All
(U)
Collector #: 065
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack your or planeswalkers you control. (It can't be blocked except by two or more creatures.) |
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Doomed Dissenter
Game Night: Free-for-All
(C)
Collector #: 048
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1/1 Creature - Human
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When Doomed Dissenter dies, create a 2/2 black Zombie creature token. | |
Ring of Thune
Game Night: Free-for-All
(U)
Collector #: 119
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Artifact - Equipment
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Equipped creature has vigilance. At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Gravewaker
Game Night: Free-for-All
(R)
Collector #: 053
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5/5 Creature - Bird Spirit
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Flying : Return target creature card from your graveyard to the battlefield tapped. |
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Thorn Lieutenant
Game Night: Free-for-All
(R)
Collector #: 109
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2/3 Creature - Elf Warrior
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Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn. |
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Jeering Homunculus
Game Night: Free-for-All
(C)
Collector #: 031
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0/4 Creature - Homunculus
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When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Kor Outfitter
Game Night: Free-for-All
(C)
Collector #: 014
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2/2 Creature - Kor Soldier
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When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. | |
Ancestral Blade
Game Night: Free-for-All
(C)
Collector #: 006
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Artifact - Equipment
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When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Blaze
Game Night: Free-for-All
(U)
Collector #: 069
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Sorcery
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Blaze deals X damage to any target. | |
End-Raze Forerunners
Game Night: Free-for-All
(R)
Collector #: 097
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7/7 Creature - Boar
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Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Human Soldier Token
Game Night: Free-for-All
(S)
Collector #: 002
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1/1 Token Creature - Human Soldier
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Back Zombie Token Token Creature - Zombie 2/2 |
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