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Rot Hulk
Game Night
(M)
Collector #: 003 |
5/5 Creature - Zombie
|
Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. | |
Goblin Goliath
Game Night
(M)
Collector #: 004 |
5/4 Creature - Goblin Mutant
|
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. , : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. | |
Always Watching
Game Night
(R)
Collector #: 007 |
Enchantment
|
Nontoken creatures you control get +1/+1 and have vigilance. | |
Subjugator Angel
Game Night
(U)
Collector #: 017 |
4/3 Creature - Angel
|
Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. | |
Llanowar Elves
Game Night
(C)
Collector #: 046 |
1/1 Creature - Elf Druid
|
: Add . | |
Snare Thopter
Game Night
(U)
Collector #: 057 |
3/2 Artifact Creature - Thopter
|
Flying Haste | |
Inspired Sphinx
Game Night
(M)
Collector #: 002 |
5/5 Creature - Sphinx
|
Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying. | |
Siege-Gang Commander
Game Night
(R)
Collector #: 042 |
2/2 Creature - Goblin
|
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang commander deals 2 damage to any target. | |
Call the Cavalry
Game Night
(C)
Collector #: 010 |
Sorcery
|
Create two 2/2 white Knight creature tokens with vigilance. | |
Manalith
Game Night
(C)
Collector #: 054 |
Artifact
|
: Add one mana of any color. | |
Benalish Marshal
Game Night
(R)
Collector #: 008 |
3/3 Creature - Human Knight
|
Other creatures you control get +1/+1. | |
Soulblade Djinn
Game Night
(R)
Collector #: 024 |
4/3 Creature - Djinn
|
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. | |
Forest (67 A)
Game Night
(L)
Collector #: 067 |
Basic Land - Forest
|
Mountain (65 A)
Game Night
(L)
Collector #: 065 |
Basic Land - Mountain
|
Swamp (64 B)
Game Night
(L)
Collector #: 064 |
Basic Land - Swamp
|
Fan Bearer
Game Night
(C)
Collector #: 012 |
1/2 Creature - Zombie
|
, : Tap target creature. | |
Forest (68 B)
Game Night
(L)
Collector #: 068 |
Basic Land - Forest
|
Howling Golem
Game Night
(U)
Collector #: 053 |
2/3 Artifact Creature - Golem
|
Whenever Howling Golem attacks or blocks, each player draws a card. | |
Rolling Thunder
Game Night
(U)
Collector #: 040 |
Sorcery
|
Rolling Thunder deals X damage divided as you choose among any number of targets. | |
Avatar of Growth
Game Night
(M)
Collector #: 005 |
4/4 Creature - Elemental Avatar
|
This spell costs less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. | |
Zulaport Cutthroat
Game Night
(U)
Collector #: 036 |
1/1 Creature - Human Rogue Ally
|
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. | |
Rhonas's Monument
Game Night
(U)
Collector #: 056 |
Legendary Artifact
|
Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gain trample until end of turn. | |
Militant Angel
Game Night
(M)
Collector #: 001 |
3/4 Creature - Angel
|
Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with Vigilance equal to the number of opponents you attacked this turn. | |
Liliana's Mastery
Game Night
(R)
Collector #: 032 |
Enchantment
|
Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. | |
Lord of the Accursed
Game Night
(U)
Collector #: 033 |
2/3 Creature - Zombie
|
Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn. | |