MTG / Final Fantasy Variants
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Yuna, Hope of Spira (0404 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0404
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3/5 Legendary Creature - Human Cleric
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During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) |
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- NM
- EX
- VG
- G
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Aerith Gainsborough (0374 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0374
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2/2 Legendary Creature - Human Cleric
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Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. |
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- NM
- EX
- VG
- G
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Summon: Leviathan (0361 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0361
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6/6 Enchantment Creature - Saga Leviathan
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward |
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- NM
- EX
- VG
- G
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Joshua, Phoenix's Dominant (0397 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0397
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4/4 Legendary Creature - Human Noble Wizard
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When Joshua enters, discard up to two cards, then draw that many cards. Back Phoenix, Warden of Fire Legendary Enchantment Creature - Saga Phoenix (As this saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink 4/4 |
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- NM
- EX
- VG
- G
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Midgar, City of Mako (0313 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0313
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Land - Town
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This land enters tapped. Reactor Raid Sorcery - Adventure You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Jumbo Cactuar (0343 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0343
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1/7 Creature - Plant
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| 10,000 Needles - Whenever this creature attacks, it gets +9999/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Venat, Heart of Hydaelyn (0329 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0329
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3/3 Legendary Creature - Elder Wizard
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Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering - Back Hydaelyn, the Mothercrystal Legendary Creature - God Indestructible Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Lindblum, Industrial Regency (0312 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0312
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Land - Town
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This land enters tapped. Mage Siege Instant - Adventure Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Nibelheim Aflame (0339 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0339
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Sorcery
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Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback |
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- NM
- EX
- VG
- G
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Gogo, Master of Mimicry (0377 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0377
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2/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Vincent Valentine (0383 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0383
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2/2 Legendary Creature - Assassin
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Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it. Back Galian Beast Trample, lfelink When Galian Beast dies, return it to the battlefield tapped (front face up). 3/2 |
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- NM
- EX
- VG
- G
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Terra, Magical Adept (0511 - Extended Art)
Final Fantasy Variants
(M)
Collector #: 0511
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4/2 Legendary Creature - Human Wizard Warrior
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When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance - Back Esper Terra Legendary Enchantment Creature - Saga Wizard (As this saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add 6/6 |
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- NM
- EX
- VG
- G
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Clive, Ifrit's Dominant (0385 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0385
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5/5 Legendary Creature - Human Noble Warrior
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When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each Back Ifrit, Warden of Inferno Legendary Enchantment Creature - Saga Demon (As this saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add 9/9 |
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- NM
- EX
- VG
- G
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Summon: Titan (0373 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0373
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7/7 Enchantment Creature - Saga Giant
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample |
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- NM
- EX
- VG
- G
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Kuja, Genome Sorcerer (0399 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0399
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3/4 Legendary Creature - Human Mutant Wizard
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At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. Back Trance Kuja, Fate Defied Legendary Creature - Avatar Wizard Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. 4/6 |
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- NM
- EX
- VG
- G
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Lightning, Army of One (0498 - Extended Art)
Final Fantasy Variants
(M)
Collector #: 0498
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3/2 Legendary Creature - Human Soldier
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First strike, trample, lifelink Stagger - Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. |
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- NM
- EX
- VG
- G
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Cloud, Planet's Champion (0482 - Extended Art)
Final Fantasy Variants
(M)
Collector #: 0482
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4/4 Legendary Creature - Human Soldier Mercenary
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During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost |
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- NM
- EX
- VG
- G
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Rosa, Resolute White Mage (0431 - Extended Art)
Final Fantasy Variants
(R)
Collector #: 0431
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2/3 Legendary Creature - Human Noble Cleric
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Reach (This creature can block creature with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Dark Confidant (0334 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0334
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2/1 Creature - Human Wizard
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| At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | |
- NM
- EX
- VG
- G
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Cecil, Dark Knight (0380 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0380
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2/3 Legendary Creature - Human Knight
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Deathtouch Darkness - Whenever Cecil takes damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. Back Cecil, Redeemed Paladin Legendary Creature - Human Knight Lifelink Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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Emet-Selch, Unsundered (0394 - Borderless)
Final Fantasy Variants
(M)
Collector #: 0394
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2/4 Legendary Creature - Elder Wizard
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Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. Back Hades, Sorcerer of Eld Legendary Creature - Avatar Vigilance Echo of the Lost - During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. 6/6 |
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- NM
- EX
- VG
- G
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Dion, Bahamut's Dominant (0376 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0376
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3/3 Legendary Creature - Human Noble Knight
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Dragonfire Dive - During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. Back Bahamut, Warden of Light (As this saga enters and after your draw step, add a lore counter.) I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front side up). Legendary Enchantment Creature - Saga Dragon Flying 5/5 |
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- NM
- EX
- VG
- G
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The Masamune (0353 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0353
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Legendary Artifact - Equipment
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As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip |
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- NM
- EX
- VG
- G
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Ishgard, the Holy See (0310 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0310
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Esper Origins (0370 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0370
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
26 - 50 of 196 results