MTG / Final Fantasy Commander Decks Variants
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Fated Clash
Final Fantasy Commander Decks Variants
(R)
Collector #: 0449
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Sorcery
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You may cast this spell as though it had flash if a creature is attacking and a creature is blocking. Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures. |
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- NM
- EX
- VG
- G
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Summon: Valefor (0197 - Borderless)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0197
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5/4 Enchantment Creature - Saga Drake
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. Flying |
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- NM
- EX
- VG
- G
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The Destined Thief
Final Fantasy Commander Decks Variants
(R)
Collector #: 0446
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2/2 Legendary Creature - Human Rogue
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The Destined Thief can't be blocked. Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards. |
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- NM
- EX
- VG
- G
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Rinoa, Angel Wing
Final Fantasy Commander Decks Variants
(R)
Collector #: 0450
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2/4 Legendary Creature - Human Rebel Warlock
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At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Summon: Esper Valigarmanda (0198 - Borderless)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0198
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3/3 Enchantment Creature - Saga Drake
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile an instant or sorcery card from each graveyard. II, III, IV - Add Flying, haste |
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- NM
- EX
- VG
- G
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Summon: Kujata (0199 - Borderless)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0199
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7/5 Enchantment Creature - Saga Ox
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Lightning - This creature deals 3 damage to each of up to two target creatures. II - Ice - Up to three target creatures can't block this turn. III - Fire - Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste |
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- NM
- EX
- VG
- G
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Tidus, Yuna's Guardian (0187 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0187
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3/3 Legendary Creature - Human Warrior
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At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Summon: Magus Sisters (0200 - Borderless)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0200
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5/5 Enchantment Creature - Saga Faerie
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random -
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- NM
- EX
- VG
- G
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Eye of Nidhogg (0115 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0115
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Legendary Enchantment - Aura
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Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (it attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Judgment of Alexander
Final Fantasy Commander Decks Variants
(R)
Collector #: 0455
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Instant
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| Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature. | |
- NM
- EX
- VG
- G
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Sephiroth, Fallen Hero (0182 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0182
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7/5 Legendary Creature - Human Avatar Soldier
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Jenova Cells - Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion - |
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- NM
- EX
- VG
- G
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Tifa, Martial Artist (0188 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0188
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4/4 Legendary Creature - Human Monk
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. |
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- NM
- EX
- VG
- G
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Amarant Coral
Final Fantasy Commander Decks Variants
(R)
Collector #: 0457
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5/4 Legendary Creature - Human Monk
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Trample Amarant Coral attacks each combat if able. No Mercy - Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Mega Flare
Final Fantasy Commander Decks Variants
(R)
Collector #: 0456
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Sorcery
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Kicker If this spell was kicked, create a 6/6 red Dragon creature token with flying. For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures. |
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- NM
- EX
- VG
- G
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Warrior's Resolve
Final Fantasy Commander Decks Variants
(R)
Collector #: 0465
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Enchantment
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Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.) At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card. |
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- NM
- EX
- VG
- G
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Garland, Royal Kidnapper
Final Fantasy Commander Decks Variants
(R)
Collector #: 0442
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3/4 Legendary Creature - Human Knight
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When Garland enters, target opponent becomes the monarch. Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch. Creatures you control but don't own get +2/+2 and can't be sacrificed. |
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- NM
- EX
- VG
- G
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Yuna, Grand Summoner (0192 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0192
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1/5 Legendary Creature - Human Cleric
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Grand Summon - Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. |
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- NM
- EX
- VG
- G
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Seifer, Balamb Rival
Final Fantasy Commander Decks Variants
(R)
Collector #: 0451
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4/3 Legendary Creature - Human Mercenary
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First strike Whenever you attack a player, goad target creature that player controls. Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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The Destined Warrior
Final Fantasy Commander Decks Variants
(R)
Collector #: 0443
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3/3 Legendary Creature - Human Warrior
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First strike, vigilance, menace Cleric, Rogue, Warrior, and Wizard spells you cast cost At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead. |
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- NM
- EX
- VG
- G
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Cloud, Ex-SOLDIER (0168 - Extended Art)
Final Fantasy Commander Decks Variants
(M)
Collector #: 0168
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4/4 Legendary Creature - Human Soldier Mercenary
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Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. |
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- NM
- EX
- VG
- G
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Noctis, Heir Apparent
Final Fantasy Commander Decks Variants
(R)
Collector #: 0460
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2/3 Legendary Creature - Human Noble
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Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control. Warp Strike - |
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- NM
- EX
- VG
- G
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Search for Dagger
Final Fantasy Commander Decks Variants
(R)
Collector #: 0459
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Enchantment
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| Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Squall, Gunblade Duelist
Final Fantasy Commander Decks Variants
(R)
Collector #: 0453
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3/2 Legendary Creature - Human Mercenary
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First strike As Squall enters, choose a number. Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player. |
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- NM
- EX
- VG
- G
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The Warring Triad (0193 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0193
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5/5 Legendary Artifact Creature - God
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Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. |
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- NM
- EX
- VG
- G
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Kefka, Dancing Mad (0174 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0174
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6/6 Legendary Creature - Human Wizard
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During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. |
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- NM
- EX
- VG
- G
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