MTG / Fallen Empires
151 - 175 of 187 results
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Necrite (Tucker)
Fallen Empires
(C)
Collector #: 041
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2/2 Creature - Thrull
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| Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated. | |
- NM
- EX
- VG
- G
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Orcish Captain
Fallen Empires
(U)
Collector #: 060
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1/1 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Orcish Spy (Gelon)
Fallen Empires
(C)
Collector #: 061
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1/1 Creature - Orc Rogue
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- NM
- EX
- VG
- G
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Orcish Veteran (Benson)
Fallen Empires
(C)
Collector #: 062
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2/2 Creature - Orc
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Orcish Veteran can’t block white creatures with power 2 or greater. |
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- NM
- EX
- VG
- G
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Svyelunite Priest
Fallen Empires
(U)
Collector #: 026
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1/1 Creature - Merfolk Cleric
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- NM
- EX
- VG
- G
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Thorn Thallid (Tedin)
Fallen Empires
(C)
Collector #: 080
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2/2 Creature - Fungus
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At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Vodalian Soldiers (Benson)
Fallen Empires
(C)
Collector #: 031
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1/2 Creature - Merfolk Soldier
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- NM
- EX
- VG
- G
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Brassclaw Orcs (Alexander - Facing Forward)
Fallen Empires
(C)
Collector #: 049
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3/2 Creature - Orc
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| Brassclaw Orcs can’t block creatures with power 2 or greater. | |
- NM
- EX
- VG
- G
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Brassclaw Orcs (Frazier)
Fallen Empires
(C)
Collector #: 049
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3/2 Creature - Orc
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| Brassclaw Orcs can’t block creatures with power 2 or greater. | |
- NM
- EX
- VG
- G
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Dwarven Soldier (Asplund-Faith)
Fallen Empires
(C)
Collector #: 053
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2/1 Creature - Dwarf Soldier
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| Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Elven Fortress (Venters)
Fallen Empires
(C)
Collector #: 065
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Enchantment
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- NM
- EX
- VG
- G
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Elvish Scout (Venters)
Fallen Empires
(C)
Collector #: 068
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1/1 Creature - Elf Scout
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- NM
- EX
- VG
- G
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Farrel's Zealot (Benson)
Fallen Empires
(C)
Collector #: 003
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2/2 Creature - Human
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| Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn. | |
- NM
- EX
- VG
- G
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Homarid (Hoover)
Fallen Empires
(C)
Collector #: 019
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2/2 Creature - Homarid
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Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. |
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- NM
- EX
- VG
- G
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Icatian Infantry (Rush)
Fallen Empires
(C)
Collector #: 007
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Icatian Javelineers (Beard Jr.)
Fallen Empires
(C)
Collector #: 008
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1/1 Creature - Human Soldier
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Icatian Javelineers enters the battlefield with a javelin counter on it. |
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- NM
- EX
- VG
- G
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Merseine (Organ-Kean)
Fallen Empires
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it. Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
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- NM
- EX
- VG
- G
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Merseine (Venters)
Fallen Empires
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it. Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
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- NM
- EX
- VG
- G
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Necrite (Rush)
Fallen Empires
(C)
Collector #: 041
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2/2 Creature - Thrull
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| Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated. | |
- NM
- EX
- VG
- G
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Vodalian Mage (Poole)
Fallen Empires
(C)
Collector #: 070
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Combat Medic (Van Camp)
Fallen Empires
(C)
Collector #: 001
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0/2 Creature - Human Cleric Soldier
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- NM
- EX
- VG
- G
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Farrel's Zealot (Beard Jr.)
Fallen Empires
(C)
Collector #: 003
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2/2 Creature - Human
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| Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn. | |
- NM
- EX
- VG
- G
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Homarid (Wackwitz)
Fallen Empires
(C)
Collector #: 019
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2/2 Creature - Homarid
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Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. |
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- NM
- EX
- VG
- G
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Merseine (Tucker)
Fallen Empires
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it. Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
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- NM
- EX
- VG
- G
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Orcish Veteran (Hoover)
Fallen Empires
(C)
Collector #: 062
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2/2 Creature - Orc
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Orcish Veteran can’t block white creatures with power 2 or greater. |
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- NM
- EX
- VG
- G
151 - 175 of 187 results