MTG / Eternal Masters
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Isochron Scepter
Eternal Masters
(R)
Collector #: 223
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Artifact
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Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. |
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- NM
- EX
- VG
- G
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Sinkhole
Eternal Masters
(R)
Collector #: 106
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Karakas
Eternal Masters
(M)
Collector #: 240
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Land
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- NM
- EX
- VG
- G
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Mana Crypt
Eternal Masters
(M)
Collector #: 225
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Artifact
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During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add |
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- NM
- EX
- VG
- G
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Mother of Runes
Eternal Masters
(R)
Collector #: 022
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Maze of Ith
Eternal Masters
(R)
Collector #: 241
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Land
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- NM
- EX
- VG
- G
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Deathrite Shaman
Eternal Masters
(R)
Collector #: 215
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Blood Artist
Eternal Masters
(U)
Collector #: 081
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0/1 Creature - Vampire
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| Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Cabal Therapy
Eternal Masters
(U)
Collector #: 083
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Sorcery
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Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback - Sacrifice a creature. |
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- NM
- EX
- VG
- G
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Toxic Deluge
Eternal Masters
(R)
Collector #: 108
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Sorcery
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As an additional cost to cast Toxic Deluge, pay X life. All creatures get -X/-X until end of turn. |
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- NM
- EX
- VG
- G
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Ancestral Mask
Eternal Masters
(U)
Collector #: 157
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Enchantment - Aura
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| Enchanted creature gets +2/+2 for each other enchantment in play. | |
- NM
- EX
- VG
- G
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Armadillo Cloak
Eternal Masters
(U)
Collector #: 195
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Sneak Attack
Eternal Masters
(M)
Collector #: 148
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Enchantment
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- NM
- EX
- VG
- G
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Honden of Cleansing Fire
Eternal Masters
(U)
Collector #: 013
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Legendary Enchantment - Shrine
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| At the beginning of your upkeep, you gain 2 life for each Shrine you control. | |
- NM
- EX
- VG
- G
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Regal Force
Eternal Masters
(R)
Collector #: 181
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5/5 Creature - Elemental
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| When Regal Force comes into play, draw a card for each green creature you control. | |
- NM
- EX
- VG
- G
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Timberwatch Elf
Eternal Masters
(U)
Collector #: 190
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1/2 Creature - Elf
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- NM
- EX
- VG
- G
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Diminishing Returns
Eternal Masters
(R)
Collector #: 046
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Sorcery
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| Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. | |
- NM
- EX
- VG
- G
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Pyrokinesis
Eternal Masters
(R)
Collector #: 143
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Instant
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You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. |
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- NM
- EX
- VG
- G
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Heritage Druid
Eternal Masters
(R)
Collector #: 171
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Nature's Claim
Eternal Masters
(C)
Collector #: 178
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Dualcaster Mage
Eternal Masters
(R)
Collector #: 127
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2/2 Creature - Human Wizard
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Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Wonder
Eternal Masters
(U)
Collector #: 077
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2/2 Creature - Incarnation
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Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. |
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- NM
- EX
- VG
- G
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Ichorid
Eternal Masters
(R)
Collector #: 093
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3/1 Creature - Horror
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Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. |
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- NM
- EX
- VG
- G
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Honden of Life's Web
Eternal Masters
(U)
Collector #: 172
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Legendary Enchantment - Shrine
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| At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control. | |
- NM
- EX
- VG
- G
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Xantid Swarm
Eternal Masters
(R)
Collector #: 193
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0/1 Creature - Insect
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| Flying Whenever Xantid Swarm attacks, defending player can't play spells until end of turn. | |
- NM
- EX
- VG
- G
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