MTG / Duskmourn House Of Horror
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Sporogenic Infection
Duskmourn: House of Horror
(U)
Collector #: 0117
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Enchantment - Aura
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Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
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2/2 Creature - Zombie
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Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Cryptid Inspector
Duskmourn: House of Horror
(C)
Collector #: 0174
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2/3 Creature - Elf Warrior
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Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Crypted Inspector. |
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- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Fear of Isolation
Duskmourn: House of Horror
(U)
Collector #: 0058
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2/3 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying |
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- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Spectral Snatcher
Duskmourn: House of Horror
(C)
Collector #: 0116
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6/5 Creature - Spirit
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Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling |
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- NM
- EX
- VG
- G
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Twist Reality
Duskmourn: House of Horror
(C)
Collector #: 0077
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Moldering Gym // Weight Room
Duskmourn: House of Horror
(C)
Collector #: 0190
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Moldering Gym When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Weight Room When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. |
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- NM
- EX
- VG
- G
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Scrabbling Skullcrab
Duskmourn: House of Horror
(U)
Collector #: 0071
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0/3 Creature - Crab Skeleton
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Wary Watchdog
Duskmourn: House of Horror
(C)
Collector #: 0206
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3/1 Creature - Dog
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| When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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The Tale of Tamiyo
Duskmourn: House of Horror
(R)
Collector #: 0075
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Legendary Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill two cards, if two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. |
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- NM
- EX
- VG
- G
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Reluctant Role Model (0289 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0289
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Fear of Infinity
Duskmourn: House of Horror
(U)
Collector #: 0214
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2/2 Enchantment Creature - Nightmare
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Flying, lifelink Fear of Infinity can't block. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Rite of the Moth
Duskmourn: House of Horror
(U)
Collector #: 0229
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Sorcery
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Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback |
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- NM
- EX
- VG
- G
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Saw
Duskmourn: House of Horror
(U)
Collector #: 0254
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. Equip |
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- NM
- EX
- VG
- G
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Bear Trap
Duskmourn: House of Horror
(C)
Collector #: 0243
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Artifact
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Flash |
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- NM
- EX
- VG
- G
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Bedhead Beastie
Duskmourn: House of Horror
(C)
Collector #: 0125
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5/6 Creature - Beast
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Menace (This creature can't be blocked except by two or more creatures.) Mountaincylcing |
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- NM
- EX
- VG
- G
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Cathartic Parting
Duskmourn: House of Horror
(U)
Collector #: 0171
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Sorcery
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| The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Glassworks // Shattered Yard
Duskmourn: House of Horror
(C)
Collector #: 0137
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Glassworks When you unlock this door, this Room deals 4 damage to target creature an opponent controls. Shattered Yard At the beginning of your end step, this Room deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
201 - 225 of 320 results