MTG / Duskmourn House Of Horror
176 - 200 of 320 results
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Surgical Suite // Hospital Room
Duskmourn: House of Horror
(U)
Collector #: 0034
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Surgical Suite When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. Hospital Room Whenever you attack, put a +1/+1 counter on target attacking creature. |
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- NM
- EX
- VG
- G
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Clammy Prowler
Duskmourn: House of Horror
(C)
Collector #: 0045
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2/5 Enchantment Creature - Horror
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| Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Don't Make a Sound
Duskmourn: House of Horror
(C)
Collector #: 0049
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Frantic Strength
Duskmourn: House of Horror
(C)
Collector #: 0179
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 and has trample. |
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- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Cursed Recording (0131)
Duskmourn: House of Horror
(R)
Collector #: 0131
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Island (0279)
Duskmourn: House of Horror
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Omnivorous Flytrap
Duskmourn: House of Horror
(R)
Collector #: 0192
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2/4 Creature - Plant
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| Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | |
- NM
- EX
- VG
- G
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Peer Past the Veil
Duskmourn: House of Horror
(R)
Collector #: 0226
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Instant
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| Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. | |
- NM
- EX
- VG
- G
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Restricted Office // Lecture Hall
Duskmourn: House of Horror
(R)
Collector #: 0227
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Restricted Office When you unlock this door, destroy all creatures with power 3 or greater. Lecture Hall Other permanents you control have hexproof. |
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- NM
- EX
- VG
- G
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Break Down the Door
Duskmourn: House of Horror
(U)
Collector #: 0170
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Under the Skin
Duskmourn: House of Horror
(U)
Collector #: 0203
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Sorcery
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Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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The Swarmweaver (0301 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0301
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2/3 Legendary Artifact Creature - Scarecrow
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When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. |
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- NM
- EX
- VG
- G
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Unidentified Hovership
Duskmourn: House of Horror
(R)
Collector #: 0037
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2/2 Artifact - Vehicle
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Flying When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. Crew 1 |
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- NM
- EX
- VG
- G
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Etched Cornfield
Duskmourn: House of Horror
(C)
Collector #: 0258
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Land
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Etched Cornfield enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
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2/2 Creature - Zombie
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Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Sawblade Skinripper
Duskmourn: House of Horror
(U)
Collector #: 0231
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3/2 Creature - Human Assassin
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Menace At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Scrabbling Skullcrab
Duskmourn: House of Horror
(U)
Collector #: 0071
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0/3 Creature - Crab Skeleton
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Trial of Agony
Duskmourn: House of Horror
(U)
Collector #: 0159
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Sorcery
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| Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. | |
- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Winter, Misanthropic Guide
Duskmourn: House of Horror
(R)
Collector #: 0240
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3/4 Legendary Creature - Human Warlock
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Ward At the beginning of your upkeep, each player draws two cards. Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. |
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- NM
- EX
- VG
- G
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Glimmerlight
Duskmourn: House of Horror
(C)
Collector #: 0249
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Artifact - Equipment
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When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Keys to the House
Duskmourn: House of Horror
(U)
Collector #: 0251
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Artifact
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- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Optimistic Scavenger (0288 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0288
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1/1 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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