MTG / Duskmourn House Of Horror
176 - 200 of 320 results
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Swamp (0281)
Duskmourn: House of Horror
(L)
Collector #: 0281
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Shepherding Spirits
Duskmourn: House of Horror
(C)
Collector #: 0031
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4/5 Creature - Spirit
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Flying Plainscycling |
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- NM
- EX
- VG
- G
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The Swarmweaver (0301 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0301
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2/3 Legendary Artifact Creature - Scarecrow
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When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. |
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- NM
- EX
- VG
- G
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Oblivious Bookworm (0225)
Duskmourn: House of Horror
(U)
Collector #: 0225
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Frantic Strength
Duskmourn: House of Horror
(C)
Collector #: 0179
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 and has trample. |
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- NM
- EX
- VG
- G
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Under the Skin
Duskmourn: House of Horror
(U)
Collector #: 0203
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Sorcery
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Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Cursed Recording (0131)
Duskmourn: House of Horror
(R)
Collector #: 0131
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Island (0279)
Duskmourn: House of Horror
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Clammy Prowler
Duskmourn: House of Horror
(C)
Collector #: 0045
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2/5 Enchantment Creature - Horror
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| Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0145)
Duskmourn: House of Horror
(U)
Collector #: 0145
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Omnivorous Flytrap
Duskmourn: House of Horror
(R)
Collector #: 0192
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2/4 Creature - Plant
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| Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | |
- NM
- EX
- VG
- G
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Meat Locker // Drowned Diner
Duskmourn: House of Horror
(C)
Collector #: 0065
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Meat Locker When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Drowned Diner When you unlock this door, draw three cards, then discard a card. |
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- NM
- EX
- VG
- G
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Trial of Agony
Duskmourn: House of Horror
(U)
Collector #: 0159
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Sorcery
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| Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. | |
- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Etched Cornfield
Duskmourn: House of Horror
(C)
Collector #: 0258
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Land
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Etched Cornfield enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Gremlin Token (0011)
Duskmourn: House of Horror
(S)
Collector #: 0011
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1/1 Token Creature - Gremlin
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- NM
- EX
- VG
- G
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Sawblade Skinripper
Duskmourn: House of Horror
(U)
Collector #: 0231
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3/2 Creature - Human Assassin
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Menace At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
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2/2 Creature - Zombie
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Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Unidentified Hovership
Duskmourn: House of Horror
(R)
Collector #: 0037
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2/2 Artifact - Vehicle
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Flying When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. Crew 1 |
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- NM
- EX
- VG
- G
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Break Down the Door
Duskmourn: House of Horror
(U)
Collector #: 0170
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Coordinated Clobbering
Duskmourn: House of Horror
(U)
Collector #: 0173
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Sorcery
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| Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Glimmerlight
Duskmourn: House of Horror
(C)
Collector #: 0249
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Artifact - Equipment
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When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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House Cartographer
Duskmourn: House of Horror
(U)
Collector #: 0185
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2/2 Creature - Human Scout Survivor
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| Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Lionheart Glimmer
Duskmourn: House of Horror
(U)
Collector #: 0019
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2/5 Enchantment Creature - Cat Glimmer
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Ward Whenever you attack, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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