MTG / Duskmourn House Of Horror
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Sheltered by Ghosts
Duskmourn: House of Horror
(U)
Collector #: 0030
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Enchantment - Aura
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Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward |
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- NM
- EX
- VG
- G
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Unstoppable Slasher (0294 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0294
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2/3 Creature - Zombie Assassin
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Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. |
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- NM
- EX
- VG
- G
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Floodpits Drowner
Duskmourn: House of Horror
(U)
Collector #: 0059
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2/1 Creature - Merfolk
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Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. |
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- NM
- EX
- VG
- G
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Overlord of the Boilerbilges
Duskmourn: House of Horror
(M)
Collector #: 0146
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5/5 Enchantment Creature - Avatar Horror
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Impending 4 - Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. |
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- NM
- EX
- VG
- G
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Demon Token (0009)
Duskmourn: House of Horror
(S)
Collector #: 0009
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6/6 Token Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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Forest (0276)
Duskmourn: House of Horror
(L)
Collector #: 0276
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Leyline of Resonance
Duskmourn: House of Horror
(R)
Collector #: 0143
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Enchantment
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If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Get Out
Duskmourn: House of Horror
(U)
Collector #: 0060
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Valgavoth's Lair
Duskmourn: House of Horror
(R)
Collector #: 0271
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Enchantment Land
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Hexproof Valgavoth's Lair enters tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Kona, Rescue Beastie (0187)
Duskmourn: House of Horror
(R)
Collector #: 0187
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4/3 Legendary Creature - Beast Survivor
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| Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Entity Tracker (0053)
Duskmourn: House of Horror
(R)
Collector #: 0053
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2/3 Creature - Human Scout
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Flash Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. |
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- NM
- EX
- VG
- G
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Leyline of Hope
Duskmourn: House of Horror
(R)
Collector #: 0018
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Enchantment
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If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Island (0273)
Duskmourn: House of Horror
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (0275)
Duskmourn: House of Horror
(L)
Collector #: 0275
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Meathook Massacre II (0108)
Duskmourn: House of Horror
(M)
Collector #: 0108
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Legendary Enchantment
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When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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The Jolly Balloon Man
Duskmourn: House of Horror
(R)
Collector #: 0219
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1/4 Legendary Creature - Human Clown
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Haste |
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- NM
- EX
- VG
- G
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Plains (0272)
Duskmourn: House of Horror
(L)
Collector #: 0272
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Monstrous Emergence
Duskmourn: House of Horror
(C)
Collector #: 0191
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Sorcery
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As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. |
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- NM
- EX
- VG
- G
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Kaito, Bane of Nightmares Emblem
Duskmourn: House of Horror
(S)
Collector #: 0017
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Emblem
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| Ninjas you control get +1/+1. | |
- NM
- EX
- VG
- G
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Doomsday Excruciator
Duskmourn: House of Horror
(R)
Collector #: 0094
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6/6 Creature - Demon
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Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. |
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- NM
- EX
- VG
- G
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Grievous Wound
Duskmourn: House of Horror
(R)
Collector #: 0102
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Enchantment - Aura
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Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up. |
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- NM
- EX
- VG
- G
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Ghostly Dancers
Duskmourn: House of Horror
(R)
Collector #: 0013
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2/5 Creature - Spirit
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Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Leyline of Transformation
Duskmourn: House of Horror
(R)
Collector #: 0063
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Enchantment
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If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. As Leyline of Transformation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
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- NM
- EX
- VG
- G
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Violent Urge
Duskmourn: House of Horror
(U)
Collector #: 0164
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Instant
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Target creature gets +1/+0 and gains first strike until end of turn. Delirium - If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Hauntwoods Shrieker
Duskmourn: House of Horror
(M)
Collector #: 0182
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3/3 Creature - Beast Mutant
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Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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