MTG / Duskmourn House Of Horror
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Nowhere to Run
Duskmourn: House of Horror
(U)
Collector #: 0111
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Enchantment
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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Overlord of the Boilerbilges
Duskmourn: House of Horror
(M)
Collector #: 0146
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5/5 Enchantment Creature - Avatar Horror
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Impending 4 - Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. |
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- NM
- EX
- VG
- G
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Sheltered by Ghosts
Duskmourn: House of Horror
(U)
Collector #: 0030
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Enchantment - Aura
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Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward |
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- NM
- EX
- VG
- G
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Valgavoth's Lair
Duskmourn: House of Horror
(R)
Collector #: 0271
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Enchantment Land
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Hexproof Valgavoth's Lair enters tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Leyline of Resonance
Duskmourn: House of Horror
(R)
Collector #: 0143
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Enchantment
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If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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The Wandering Rescuer
Duskmourn: House of Horror
(M)
Collector #: 0041
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3/4 Legendary Creature - Human Samurai Noble
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Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Double strike Other tapped creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Demon Token (0009)
Duskmourn: House of Horror
(S)
Collector #: 0009
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6/6 Token Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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The Jolly Balloon Man
Duskmourn: House of Horror
(R)
Collector #: 0219
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1/4 Legendary Creature - Human Clown
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Haste |
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- NM
- EX
- VG
- G
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Dazzling Theater // Prop Room
Duskmourn: House of Horror
(R)
Collector #: 0003
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Dazzling Theater Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for Prop Room Untap each creature you control during each other player's untap step. |
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- NM
- EX
- VG
- G
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Monstrous Emergence
Duskmourn: House of Horror
(C)
Collector #: 0191
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Sorcery
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As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. |
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- NM
- EX
- VG
- G
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Leyline of Transformation
Duskmourn: House of Horror
(R)
Collector #: 0063
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Enchantment
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If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. As Leyline of Transformation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
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- NM
- EX
- VG
- G
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Floodpits Drowner
Duskmourn: House of Horror
(U)
Collector #: 0059
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2/1 Creature - Merfolk
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Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. |
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- NM
- EX
- VG
- G
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Entity Tracker (0053)
Duskmourn: House of Horror
(R)
Collector #: 0053
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2/3 Creature - Human Scout
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Flash Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. |
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- NM
- EX
- VG
- G
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Grievous Wound
Duskmourn: House of Horror
(R)
Collector #: 0102
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Enchantment - Aura
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Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up. |
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- NM
- EX
- VG
- G
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Ghostly Dancers
Duskmourn: House of Horror
(R)
Collector #: 0013
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2/5 Creature - Spirit
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Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Leyline of Hope
Duskmourn: House of Horror
(R)
Collector #: 0018
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Enchantment
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If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Hauntwoods Shrieker
Duskmourn: House of Horror
(M)
Collector #: 0182
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3/3 Creature - Beast Mutant
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Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Leyline of the Void
Duskmourn: House of Horror
(R)
Collector #: 0106
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Meathook Massacre II (0108)
Duskmourn: House of Horror
(M)
Collector #: 0108
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Legendary Enchantment
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When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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Shardmage's Rescue
Duskmourn: House of Horror
(U)
Collector #: 0029
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Enchantment - Aura
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Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Plains (0272)
Duskmourn: House of Horror
(L)
Collector #: 0272
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Chainsaw
Duskmourn: House of Horror
(R)
Collector #: 0128
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Artifact - Equipment
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When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip |
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- NM
- EX
- VG
- G
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Mountain (0275)
Duskmourn: House of Horror
(L)
Collector #: 0275
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Kaito, Bane of Nightmares Emblem
Duskmourn: House of Horror
(S)
Collector #: 0017
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Emblem
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| Ninjas you control get +1/+1. | |
- NM
- EX
- VG
- G
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Kona, Rescue Beastie (0187)
Duskmourn: House of Horror
(R)
Collector #: 0187
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4/3 Legendary Creature - Beast Survivor
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| Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
51 - 75 of 320 results