MTG / Duskmourn House Of Horror
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Mountain (0283)
Duskmourn: House of Horror
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Razorkin Hordecaller
Duskmourn: House of Horror
(U)
Collector #: 0152
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4/4 Creature - Human Clown Berserker
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Haste Whenever you attack, create a 1/1 red Gremlin creature token. |
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- NM
- EX
- VG
- G
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Vicious Clown
Duskmourn: House of Horror
(C)
Collector #: 0163
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2/3 Creature - Human Clown
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| Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Disturbing Mirth
Duskmourn: House of Horror
(U)
Collector #: 0212
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Enchantment
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When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Scorching Dragonfire
Duskmourn: House of Horror
(C)
Collector #: 0156
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Instant
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| Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Cursed Recording (0296 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0296
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Acrobatic Cheerleader
Duskmourn: House of Horror
(C)
Collector #: 0001
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2/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. | |
- NM
- EX
- VG
- G
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Cult Healer
Duskmourn: House of Horror
(C)
Collector #: 0002
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3/3 Creature - Human Doctor
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Give In to Violence
Duskmourn: House of Horror
(C)
Collector #: 0101
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Impossible Inferno
Duskmourn: House of Horror
(C)
Collector #: 0140
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Instant
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Impossible Inferno deals 6 damage to target creature. Delirium - If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Miasma Demon
Duskmourn: House of Horror
(U)
Collector #: 0109
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5/4 Creature - Demon
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Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Unnerving Grasp
Duskmourn: House of Horror
(U)
Collector #: 0080
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Sorcery
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| Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Unwilling Vessel
Duskmourn: House of Horror
(U)
Collector #: 0081
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3/2 Creature - Human Wizard
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Vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. |
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- NM
- EX
- VG
- G
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Diversion Specialist
Duskmourn: House of Horror
(U)
Collector #: 0132
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4/3 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Hand That Feeds
Duskmourn: House of Horror
(C)
Collector #: 0139
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2/2 Creature - Mutant
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| Delirium - Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Infernal Phantom
Duskmourn: House of Horror
(U)
Collector #: 0141
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2/3 Creature - Spirit
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Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Most Valuable Slayer
Duskmourn: House of Horror
(C)
Collector #: 0144
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2/4 Creature - Human Warrior
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| Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Piranha Fly
Duskmourn: House of Horror
(C)
Collector #: 0070
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2/1 Creature - Fish Insect
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Flying Piranha Fly enters tapped. |
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- NM
- EX
- VG
- G
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Primo, the Indivisible Token (0014)
Duskmourn: House of Horror
(S)
Collector #: 0014
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0/0 Token Legendary Creature - Fractal
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- NM
- EX
- VG
- G
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Rampaging Soulrager
Duskmourn: House of Horror
(C)
Collector #: 0151
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1/4 Creature - Spirit
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| Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. | |
- NM
- EX
- VG
- G
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Ripchain Razorkin
Duskmourn: House of Horror
(C)
Collector #: 0154
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5/3 Creature - Human Berserker
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Reach |
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- NM
- EX
- VG
- G
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Stalked Researcher
Duskmourn: House of Horror
(C)
Collector #: 0073
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3/3 Creature - Human Wizard
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Defender Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Vanish from Sight
Duskmourn: House of Horror
(C)
Collector #: 0082
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Instant
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| Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Anthropede
Duskmourn: House of Horror
(C)
Collector #: 0167
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3/4 Creature - Insect
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Reach When Anthropede enters, you may discard a card or pay |
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- NM
- EX
- VG
- G
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Boilerbilges Ripper
Duskmourn: House of Horror
(C)
Collector #: 0127
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4/4 Creature - Human Assassin
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| When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. | |
- NM
- EX
- VG
- G
276 - 300 of 320 results