MTG / Duskmourn House Of Horror
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Manifest Dread
Duskmourn: House of Horror
(C)
Collector #: 0189
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Sorcery
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| Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Midnight Mayhem
Duskmourn: House of Horror
(U)
Collector #: 0222
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Sorcery
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| Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Ticket Booth // Tunnel of Hate
Duskmourn: House of Horror
(C)
Collector #: 0158
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Ticket Booth When you unlock this door, manifest dread. Tunnel of Hate Whenever you attack, target attacking creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Cracked Skull
Duskmourn: House of Horror
(C)
Collector #: 0088
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Enchantment - Aura
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Enchant creature When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Fear of Failed Tests
Duskmourn: House of Horror
(U)
Collector #: 0055
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2/7 Enchantment Creature - Nightmare
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| Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | |
- NM
- EX
- VG
- G
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Fear of Falling
Duskmourn: House of Horror
(U)
Collector #: 0056
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4/4 Enchantment Creature - Nightmare
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Flying Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. |
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- NM
- EX
- VG
- G
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Glimmer Seeker
Duskmourn: House of Horror
(U)
Collector #: 0014
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3/3 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Patched Plaything
Duskmourn: House of Horror
(U)
Collector #: 0024
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4/3 Artifact Creature - Toy
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Double strike Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. |
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- NM
- EX
- VG
- G
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Seized from Slumber
Duskmourn: House of Horror
(C)
Collector #: 0028
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Instant
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This spell costs Destroy target creature. |
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- NM
- EX
- VG
- G
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Unsettling Twins
Duskmourn: House of Horror
(C)
Collector #: 0038
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2/2 Creature - Human
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| When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Reluctant Role Model (0289 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0289
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Beastie Beatdown
Duskmourn: House of Horror
(U)
Collector #: 0210
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Sorcery
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Choose target creature you control and target creature an opponent controls. Delirium - If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls. |
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- NM
- EX
- VG
- G
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Cackling Slasher
Duskmourn: House of Horror
(C)
Collector #: 0085
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3/3 Creature - Human Assassin
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Deathtouch Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. |
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- NM
- EX
- VG
- G
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Conductive Machete
Duskmourn: House of Horror
(U)
Collector #: 0244
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Artifact - Equipment
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When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Disturbing Mirth
Duskmourn: House of Horror
(U)
Collector #: 0212
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Enchantment
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When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Fear of Exposure
Duskmourn: House of Horror
(U)
Collector #: 0177
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5/4 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample |
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- NM
- EX
- VG
- G
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Killer's Mask
Duskmourn: House of Horror
(U)
Collector #: 0104
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Artifact - Equipment
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When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip |
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- NM
- EX
- VG
- G
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Possessed Goat
Duskmourn: House of Horror
(C)
Collector #: 0025
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1/1 Creature - Goat
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- NM
- EX
- VG
- G
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Cursed Windbreaker
Duskmourn: House of Horror
(U)
Collector #: 0047
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Artifact - Equipment
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When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip |
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- NM
- EX
- VG
- G
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Grasping Longneck
Duskmourn: House of Horror
(C)
Collector #: 0180
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4/2 Enchantment Creature - Horror
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Reach When Grasping Longneck dies, you gain 2 life. |
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- NM
- EX
- VG
- G
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Savior of the Small
Duskmourn: House of Horror
(U)
Collector #: 0027
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3/4 Creature - Kor Survivor
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| Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Vicious Clown
Duskmourn: House of Horror
(C)
Collector #: 0163
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2/3 Creature - Human Clown
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| Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Give In to Violence
Duskmourn: House of Horror
(C)
Collector #: 0101
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
251 - 275 of 320 results