MTG / Duskmourn House Of Horror
226 - 250 of 320 results
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Emerge from the Cocoon
Duskmourn: House of Horror
(C)
Collector #: 0005
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Sorcery
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| Return target creature card from your graveyard to the battlefield. You gain 3 life. | |
- NM
- EX
- VG
- G
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Fear of Infinity
Duskmourn: House of Horror
(U)
Collector #: 0214
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2/2 Enchantment Creature - Nightmare
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Flying, lifelink Fear of Infinity can't block. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Smoky Lounge // Misty Salon
Duskmourn: House of Horror
(U)
Collector #: 0235
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Smoky Lounge At the beginning of your first main phase, add Misty Salon When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. |
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- NM
- EX
- VG
- G
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Fear of the Dark
Duskmourn: House of Horror
(C)
Collector #: 0098
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5/5 Enchantment Creature - Nightmare
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| Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Underwater Tunnel // Slimy Aquarium
Duskmourn: House of Horror
(C)
Collector #: 0079
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Underwater Tunnel When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Slimy Aquarium When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. |
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- NM
- EX
- VG
- G
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Marina Vendrell
Duskmourn: House of Horror
(R)
Collector #: 0221
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3/5 Legendary Creature - Human Warlock
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When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Duskmourn: House of Horror
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Attack-in-the-Box
Duskmourn: House of Horror
(U)
Collector #: 0242
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2/4 Artifact Creature - Toy
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| Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
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Instant
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| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
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Manifest Dread
Duskmourn: House of Horror
(C)
Collector #: 0189
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Sorcery
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| Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Reluctant Role Model (0289 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0289
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Creeping Peeper
Duskmourn: House of Horror
(C)
Collector #: 0046
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2/1 Creature - Eye
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- NM
- EX
- VG
- G
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Ghostly Keybearer
Duskmourn: House of Horror
(U)
Collector #: 0061
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3/3 Creature - Spirit
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Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. |
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- NM
- EX
- VG
- G
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Haunted Screen
Duskmourn: House of Horror
(U)
Collector #: 0250
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Artifact
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- NM
- EX
- VG
- G
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Moldering Gym // Weight Room
Duskmourn: House of Horror
(C)
Collector #: 0190
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Moldering Gym When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Weight Room When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. |
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- NM
- EX
- VG
- G
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Saw
Duskmourn: House of Horror
(U)
Collector #: 0254
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. Equip |
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- NM
- EX
- VG
- G
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Skullsnap Nuisance
Duskmourn: House of Horror
(U)
Collector #: 0234
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1/4 Creature - Insect Skeleton
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Flying Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Spirit Token (0008)
Duskmourn: House of Horror
(S)
Collector #: 0008
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*/* Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
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4/4 Legendary Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Baseball Bat
Duskmourn: House of Horror
(U)
Collector #: 0209
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Artifact - Equipment
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When Baseball Bat enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip |
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- NM
- EX
- VG
- G
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Bedhead Beastie
Duskmourn: House of Horror
(C)
Collector #: 0125
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5/6 Creature - Beast
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Menace (This creature can't be blocked except by two or more creatures.) Mountaincylcing |
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- NM
- EX
- VG
- G
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Fear of Surveillance
Duskmourn: House of Horror
(C)
Collector #: 0011
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2/2 Enchantment Creature - Nightmare
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Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
226 - 250 of 320 results