MTG / Duskmourn House Of Horror Commander Decks
326 - 350 of 354 results
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Obsessive Skinner
Duskmourn: House of Horror Commander Decks
(U)
Collector #: 0191
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1/1 Creature - Human Rogue
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When Obsessive Skinner enters, put a +1/+1 counter on target creature. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Plots That Span Centuries (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0351
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Scheme
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| When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead. | |
- NM
- EX
- VG
- G
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Rot Like the Scum You Are (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0355
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Scheme
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| When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control. | |
- NM
- EX
- VG
- G
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You Cannot Hide from Me (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0360
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. |
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- NM
- EX
- VG
- G
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Your Mistake Is My Triumph (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0364
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Scheme
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| When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Your Own Face Mocks You (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0366
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Scheme
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| When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. | |
- NM
- EX
- VG
- G
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Oversimplify
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0228
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Sorcery
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| Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. | |
- NM
- EX
- VG
- G
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Falkenrath Noble
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0140
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2/2 Creature - Vampire Noble
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Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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My Laughter Echoes (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0344
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. |
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- NM
- EX
- VG
- G
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Power Without Equal (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0352
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Scheme
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| When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs. | |
- NM
- EX
- VG
- G
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Scarecrow Token // Glimmer Token (0023 // 0004)
Duskmourn: House of Horror Commander Decks
(S)
Collector #: 0023
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4/4 Token Artifact Creature - Scarecrow
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Vigilance Back Glimmer Token Token Enchantment Creature - Glimmer 1/1 |
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- NM
- EX
- VG
- G
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When Will You Learn? (Scheme Oversized)
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0358
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Scheme
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| When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs. | |
- NM
- EX
- VG
- G
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Spirit-Sister's Call
Duskmourn: House of Horror Commander Decks
(M)
Collector #: 0232
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Enchantment
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| At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | |
- NM
- EX
- VG
- G
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Doomwake Giant
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0138
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4/6 Enchantment Creature - Giant
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| Constellation - Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Grim Backwoods
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0281
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Land
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- NM
- EX
- VG
- G
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Bloodfell Caves
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0264
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Land
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Bloodfell Caves enters tapped. When Bloodfell Caves enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Biomass Mutation
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0214
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Instant
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| Creatures you control have base power and toughness X/X until end of turn. | |
- NM
- EX
- VG
- G
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Temur War Shaman
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0200
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4/5 Creature - Human Shaman
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When Temur War Shaman enters, manifest the top card of your library.(Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. |
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- NM
- EX
- VG
- G
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Trail of Mystery
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0203
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Enchantment
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Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Zimone's Hypothesis
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0015
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Instant
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| You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) | |
- NM
- EX
- VG
- G
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Carrion Grub
Duskmourn: House of Horror Commander Decks
(U)
Collector #: 0134
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0/5 Creature - Insect
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Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Quandrix Campus
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0294
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Land
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Quandrix Campus enters tapped. |
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- NM
- EX
- VG
- G
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Skola Grovedancer
Duskmourn: House of Horror Commander Decks
(C)
Collector #: 0199
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2/2 Enchantment Creature - Satyr Druid
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Whenever a land card is put into your graveyard from anywhere, you gain 1 life. |
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- NM
- EX
- VG
- G
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Aether Gale
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0109
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Sorcery
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| Return six target nonland permanents to their owners' hands. | |
- NM
- EX
- VG
- G
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Canyon Slough
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0266
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Land - Swamp Mountain
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( Canyon Slough enters tapped. Cycling |
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- NM
- EX
- VG
- G
326 - 350 of 354 results