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Relentless Assault
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 054
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Sorcery
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Misdirection
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 015
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Instant
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You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. |
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Goblin Chieftain
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 041
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2/2 Creature - Goblin
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Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Goblin Ringleader
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 048
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2/2 Creature - Goblin
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Haste When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. |
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Krenko, Mob Boss
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 052
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3/3 Legendary Creature - Goblin Warrior
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: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. | |
Engulf the Shore
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 005
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Instant
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Return to their owners' hand all creatures with toughness less than or equal to the number of Islands you control. | |
Goblin Grenade
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 045
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Sorcery
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As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. |
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Goblin Rabblemaster
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 046
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. Whenever a Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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Essence Scatter
Duel Decks: Merfolk Vs. Goblins
(C)
Collector #: 006
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Instant
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Counter target creature spell. | |
Battle Squadron
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 033
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*/* Creature - Goblin
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Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
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Merfolk Looter
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 010
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1/1 Creature - Merfolk Rogue
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: Draw a card, then discard a card. | |
Master of the Pearl Trident
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 009
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2/2 Creature - Merfolk
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Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) | |
Aquitect's Will
Duel Decks: Merfolk Vs. Goblins
(C)
Collector #: 002
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Tribal Sorcery - Merfolk
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Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. | |
Goblin Wardriver
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 050
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2/2 Creature - Goblin Warrior
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) | |
Harbinger of the Tides
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 007
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2/2 Creature - Merfolk Wizard
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You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. |
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Cold-Eyed Selkie
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 025
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1/1 Creature - Merfolk Rogue
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Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. |
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Forgotten Cave
Duel Decks: Merfolk Vs. Goblins
(C)
Collector #: 059
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Land
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Forgotten Cave enters the battlefield tapped. : Add to your mana pool. Cycling (, Discard this card: Draw a card.) |
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Wake Thrasher
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 024
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1/1 Creature - Merfolk Soldier
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Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. | |
Merfolk Sovereign
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 011
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2/2 Creature - Merfolk Noble
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Other Merfolk creatures you control get +1/+1. : Target Merfolk creature is unblockable this turn. |
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Goblin Diplomats
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 042
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2/1 Creature - Goblin
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: Each creature attacks this turn if able. | |
Brittle Effigy
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 056
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Artifact
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, , Exile Brittle Effigy: Exile target creature. | |
Ember Hauler
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 037
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2/2 Creature - Goblin
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, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target. | |
Master of Waves (Foil)
Duel Decks: Merfolk Vs. Goblins
(M)
Collector #: 001
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2/1 Creature - Merfolk Wizard
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Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you controls counts toward your devotion to blue.) |
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Hordeling Outburst
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 051
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Sorcery
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Put three 1/1 red Goblin creature tokens onto the battlefield. | |
Elemental Token
Duel Decks: Merfolk Vs. Goblins
(S)
Collector #: 001
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1/0 Token Creature - Elemental
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