MTG / Dominaria
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Demonlord Belzenlok
Dominaria
(M)
Collector #: 086
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Multani, Yavimaya's Avatar
Dominaria
(M)
Collector #: 174
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0/0 Legendary Creature - Elemental Avatar
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Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. |
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- NM
- EX
- VG
- G
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Opt
Dominaria
(C)
Collector #: 060
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Instant
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Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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- NM
- EX
- VG
- G
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Thallid Soothsayer
Dominaria
(U)
Collector #: 107
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2/3 Creature - Fungus
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- NM
- EX
- VG
- G
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Josu Vess, Lich Knight
Dominaria
(R)
Collector #: 095
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4/5 Legendary Creature - Zombie Knight
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Kicker Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. |
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- NM
- EX
- VG
- G
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Precognition Field
Dominaria
(R)
Collector #: 061
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Enchantment
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You may look at the top card of your library any time. You may cast the top card of your library if it’s an instant or sorcery card. |
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- NM
- EX
- VG
- G
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Arcane Flight
Dominaria
(C)
Collector #: 043
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying. |
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- NM
- EX
- VG
- G
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Fungal Infection
Dominaria
(C)
Collector #: 094
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Instant
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| Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. | |
- NM
- EX
- VG
- G
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Rite of Belzenlok
Dominaria
(R)
Collector #: 102
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create two 0/1 black Cleric creature tokens. III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." |
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- NM
- EX
- VG
- G
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Siege-Gang Commander
Dominaria
(R)
Collector #: 143
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2/2 Creature - Goblin
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When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. |
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- NM
- EX
- VG
- G
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Swamp (258 A)
Dominaria
(L)
Collector #: 258
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Territorial Allosaurus
Dominaria
(R)
Collector #: 184
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5/5 Creature - Dinosaur
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Kicker When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. |
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- NM
- EX
- VG
- G
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Adeliz, the Cinder Wind
Dominaria
(U)
Collector #: 190
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2/2 Legendary Creature - Human Wizard
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Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Adventurous Impulse
Dominaria
(C)
Collector #: 153
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Sorcery
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| Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Ancient Animus
Dominaria
(C)
Collector #: 154
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Instant
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| Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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The Antiquities War
Dominaria
(R)
Collector #: 042
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |
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- NM
- EX
- VG
- G
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Two-Headed Giant
Dominaria
(R)
Collector #: 147
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4/4 Creature - Giant Warrior
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| Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. | |
- NM
- EX
- VG
- G
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Time of Ice
Dominaria
(U)
Collector #: 070
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0/0 Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III - Return all tapped creatures to their owner's hands. |
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- NM
- EX
- VG
- G
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Seal Away
Dominaria
(U)
Collector #: 031
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Enchantment
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Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
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- NM
- EX
- VG
- G
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Island (255 B)
Dominaria
(L)
Collector #: 255
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (263 B)
Dominaria
(L)
Collector #: 263
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Goblin Token
Dominaria
(S)
Collector #: 009
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Mishra's Self-Replicator
Dominaria
(R)
Collector #: 223
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2/2 Artifact Creature - Assembly-Worker
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Whenever you cast a historic spell, you may pay |
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- NM
- EX
- VG
- G
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Mesa Unicorn
Dominaria
(C)
Collector #: 027
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2/2 Creature - Unicorn
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| Lifelink | |
- NM
- EX
- VG
- G
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Wild Onslaught
Dominaria
(U)
Collector #: 188
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Instant
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Kicker Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. |
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- NM
- EX
- VG
- G
101 - 125 of 295 results