MTG / Dark Ascension
76 - 100 of 162 results
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Ray of Revelation
Dark Ascension
(C)
Collector #: 017
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Instant
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Destroy target enchantment. Flashback |
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- NM
- EX
- VG
- G
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Ghoultree
Dark Ascension
(R)
Collector #: 115
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10/10 Creature - Zombie Treefolk
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Ghoultree costs |
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- NM
- EX
- VG
- G
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Lambholt Elder
Dark Ascension
(U)
Collector #: 122
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1/2 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. -----Transform----- Silverpelt Werewolf Creature - Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5 |
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- NM
- EX
- VG
- G
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Niblis of the Breath
Dark Ascension
(U)
Collector #: 044
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2/1 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Counterlash
Dark Ascension
(R)
Collector #: 033
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Instant
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| Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. | |
- NM
- EX
- VG
- G
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Clinging Mists
Dark Ascension
(C)
Collector #: 109
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Instant
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Prevent all combat damage that would be dealt this turn. Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
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- NM
- EX
- VG
- G
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Sudden Disappearance
Dark Ascension
(R)
Collector #: 023
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Sorcery
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| Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Thraben Doomsayer
Dark Ascension
(R)
Collector #: 025
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2/2 Creature - Human Cleric
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Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Deadly Allure
Dark Ascension
(U)
Collector #: 058
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Sorcery
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Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback |
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- NM
- EX
- VG
- G
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Fling
Dark Ascension
(C)
Collector #: 090
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Instant
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As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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- NM
- EX
- VG
- G
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Highborn Ghoul
Dark Ascension
(C)
Collector #: 068
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2/1 Creature - Zombie
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| Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Hollowhenge Beast
Dark Ascension
(C)
Collector #: 118
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5/5 Creature - Beast
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- NM
- EX
- VG
- G
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Sightless Ghoul
Dark Ascension
(C)
Collector #: 073
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2/2 Creature - Zombie Soldier
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Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Spiteful Shadows
Dark Ascension
(C)
Collector #: 075
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Enchantment - Aura
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Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
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- NM
- EX
- VG
- G
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Erdwal Ripper
Dark Ascension
(C)
Collector #: 086
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2/1 Creature - Vampire
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Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Midnight Guard
Dark Ascension
(C)
Collector #: 014
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2/3 Creature - Human Soldier
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| Whenever another creature enters the battlefield, untap Midnight Guard. | |
- NM
- EX
- VG
- G
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Saving Grasp
Dark Ascension
(C)
Collector #: 046
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Instant
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Return target creature you own to your hand. Flashback |
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- NM
- EX
- VG
- G
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Avacyn's Collar
Dark Ascension
(U)
Collector #: 145
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Artifact - Equipment
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Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip |
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- NM
- EX
- VG
- G
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Bone to Ash
Dark Ascension
(C)
Collector #: 029
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Instant
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Counter target creature spell. Draw a card. |
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- NM
- EX
- VG
- G
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Evolving Wilds
Dark Ascension
(C)
Collector #: 155
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Land
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- NM
- EX
- VG
- G
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Torch Fiend
Dark Ascension
(C)
Collector #: 106
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2/1 Creature - Devil
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- NM
- EX
- VG
- G
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Fiend of the Shadows
Dark Ascension
(R)
Collector #: 062
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3/3 Creature - Vampire Wizard
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Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. |
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- NM
- EX
- VG
- G
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Seance
Dark Ascension
(R)
Collector #: 20
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Enchantment
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| At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Burden of Guilt
Dark Ascension
(C)
Collector #: 004
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Forge Devil
Dark Ascension
(C)
Collector #: 091
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1/1 Creature - Devil
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| When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. | |
- NM
- EX
- VG
- G
76 - 100 of 162 results