MTG / Dark Ascension
76 - 100 of 162 results
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Lost in the Woods
Dark Ascension
(R)
Collector #: 123
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Enchantment
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| Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. | |
- NM
- EX
- VG
- G
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Thraben Doomsayer
Dark Ascension
(R)
Collector #: 025
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2/2 Creature - Human Cleric
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Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Shattered Perception
Dark Ascension
(U)
Collector #: 104
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Sorcery
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Discard all the cards in your hand, then draw that many cards. Flashback |
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- NM
- EX
- VG
- G
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Sudden Disappearance
Dark Ascension
(R)
Collector #: 023
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Sorcery
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| Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Evolving Wilds
Dark Ascension
(C)
Collector #: 155
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Land
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- NM
- EX
- VG
- G
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Fling
Dark Ascension
(C)
Collector #: 090
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Instant
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As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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- NM
- EX
- VG
- G
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Highborn Ghoul
Dark Ascension
(C)
Collector #: 068
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2/1 Creature - Zombie
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| Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Hollowhenge Beast
Dark Ascension
(C)
Collector #: 118
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5/5 Creature - Beast
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- NM
- EX
- VG
- G
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Sanctuary Cat
Dark Ascension
(C)
Collector #: 019
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1/2 Creature - Cat
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- NM
- EX
- VG
- G
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Geralf's Mindcrusher
Dark Ascension
(R)
Collector #: 037
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5/5 Creature - Zombie Horror
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When Geralf’s Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Clinging Mists
Dark Ascension
(C)
Collector #: 109
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Instant
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Prevent all combat damage that would be dealt this turn. Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
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- NM
- EX
- VG
- G
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Deadly Allure
Dark Ascension
(U)
Collector #: 058
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Sorcery
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Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback |
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- NM
- EX
- VG
- G
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Saving Grasp
Dark Ascension
(C)
Collector #: 046
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Instant
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Return target creature you own to your hand. Flashback |
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- NM
- EX
- VG
- G
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Fiend of the Shadows
Dark Ascension
(R)
Collector #: 062
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3/3 Creature - Vampire Wizard
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Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. |
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- NM
- EX
- VG
- G
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Seance
Dark Ascension
(R)
Collector #: 20
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Enchantment
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| At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Bone to Ash
Dark Ascension
(C)
Collector #: 029
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Instant
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Counter target creature spell. Draw a card. |
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- NM
- EX
- VG
- G
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Erdwal Ripper
Dark Ascension
(C)
Collector #: 086
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2/1 Creature - Vampire
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Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Torch Fiend
Dark Ascension
(C)
Collector #: 106
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2/1 Creature - Devil
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- NM
- EX
- VG
- G
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Dungeon Geists
Dark Ascension
(R)
Collector #: 036
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3/3 Creature - Spirit
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Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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- NM
- EX
- VG
- G
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Avacyn's Collar
Dark Ascension
(U)
Collector #: 145
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Artifact - Equipment
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Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip |
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- NM
- EX
- VG
- G
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Harrowing Journey
Dark Ascension
(U)
Collector #: 067
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Sorcery
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| Target player draws three cards and loses 3 life. | |
- NM
- EX
- VG
- G
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Midnight Guard
Dark Ascension
(C)
Collector #: 014
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2/3 Creature - Human Soldier
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| Whenever another creature enters the battlefield, untap Midnight Guard. | |
- NM
- EX
- VG
- G
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Counterlash
Dark Ascension
(R)
Collector #: 033
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Instant
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| Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. | |
- NM
- EX
- VG
- G
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Crushing Vines
Dark Ascension
(C)
Collector #: 110
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Instant
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| Choose one - Destroy target creature with flying; or destroy target artifact. | |
- NM
- EX
- VG
- G
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Gravetiller Wurm
Dark Ascension
(U)
Collector #: 116
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4/4 Creature - Wurm
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Trample Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. |
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- NM
- EX
- VG
- G
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