MTG / Dark Ascension
51 - 75 of 162 results
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Niblis of the Urn
Dark Ascension
(U)
Collector #: 016
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1/1 Creature - Spirit
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Flying Whenever Niblis of the Urn attacks, you may tap target creature. |
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- NM
- EX
- VG
- G
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Vorapede
Dark Ascension
(M)
Collector #: 131
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5/4 Creature - Insect
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Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Gravepurge
Dark Ascension
(C)
Collector #: 065
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Instant
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Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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- NM
- EX
- VG
- G
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Falkenrath Aristocrat
Dark Ascension
(M)
Collector #: 138
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4/1 Creature - Vampire Noble
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Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. |
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- NM
- EX
- VG
- G
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Feed the Pack
Dark Ascension
(R)
Collector #: 114
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Enchantment
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| At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness. | |
- NM
- EX
- VG
- G
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Chalice of Life
Dark Ascension
(U)
Collector #: 146
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Artifact
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-----Transform----- Chalice of Death Artifact |
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- NM
- EX
- VG
- G
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Dawntreader Elk
Dark Ascension
(C)
Collector #: 111
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2/2 Creature - Elk
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- NM
- EX
- VG
- G
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Ulvenwald Bear
Dark Ascension
(C)
Collector #: 129
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2/2 Creature - Bear
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| Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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Havengul Lich
Dark Ascension
(M)
Collector #: 139
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4/4 Creature - Zombie Wizard
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- NM
- EX
- VG
- G
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Gather the Townsfolk
Dark Ascension
(C)
Collector #: 008
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Sorcery
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Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Kessig Recluse
Dark Ascension
(C)
Collector #: 121
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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- NM
- EX
- VG
- G
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Scorned Villager
Dark Ascension
(C)
Collector #: 125
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1/1 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. -----Transform----- Moonscarred Werewolf Creature - Werewolf Vigilance At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 |
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- NM
- EX
- VG
- G
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Wolfbitten Captive
Dark Ascension
(R)
Collector #: 133
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1/1 Creature - Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. -----Transform----- Krallenhorde Killer Creature - Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 2/2 |
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- NM
- EX
- VG
- G
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Faith's Shield
Dark Ascension
(U)
Collector #: 007
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Instant
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Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
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- NM
- EX
- VG
- G
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Executioner's Hood
Dark Ascension
(C)
Collector #: 148
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Artifact - Equipment
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Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip |
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- NM
- EX
- VG
- G
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Human Token
Dark Ascension
(S)
Collector #: 001
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1/1 Creature - Human
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- NM
- EX
- VG
- G
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Afflicted Deserter
Dark Ascension
(U)
Collector #: 081
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3/2 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. -----Transform----- Werewolf Ransacker Creature - Werewolf Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. 5/4 |
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- NM
- EX
- VG
- G
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Drogskol Captain
Dark Ascension
(U)
Collector #: 136
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2/2 Creature - Spirit Soldier
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Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Chill of Foreboding
Dark Ascension
(U)
Collector #: 032
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Sorcery
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Each player mills five cards. Flashback |
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- NM
- EX
- VG
- G
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Chosen of Markov
Dark Ascension
(C)
Collector #: 055
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2/2 Creature - Human
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-----Transform----- Markov's Servant Creature - Vampire 4/4 |
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- NM
- EX
- VG
- G
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Sanctuary Cat
Dark Ascension
(C)
Collector #: 019
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1/2 Creature - Cat
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- NM
- EX
- VG
- G
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Geralf's Mindcrusher
Dark Ascension
(R)
Collector #: 037
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5/5 Creature - Zombie Horror
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When Geralf’s Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Markov Blademaster
Dark Ascension
(R)
Collector #: 096
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1/1 Creature - Vampire Warrior
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Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Shattered Perception
Dark Ascension
(U)
Collector #: 104
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Sorcery
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Discard all the cards in your hand, then draw that many cards. Flashback |
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- NM
- EX
- VG
- G
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Lost in the Woods
Dark Ascension
(R)
Collector #: 123
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Enchantment
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| Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. | |
- NM
- EX
- VG
- G
51 - 75 of 162 results