MTG / Conspiracy
151 - 175 of 219 results
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Stronghold Discipline
Conspiracy
(C)
Collector #: 126
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Sorcery
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| Each player loses 1 life for each creature they control. | |
- NM
- EX
- VG
- G
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Aether Searcher
Conspiracy
(R)
Collector #: 053
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6/4 Artifact Creature - Construct
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Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Barbed Shocker
Conspiracy
(U)
Collector #: 136
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2/2 Creature - Insect
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Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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- NM
- EX
- VG
- G
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Cinder Wall
Conspiracy
(C)
Collector #: 140
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3/3 Creature - Wall
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Defender When Cinder Wall blocks, destroy it at the end of combat. |
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- NM
- EX
- VG
- G
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Demon Token
Conspiracy
(S)
Collector #: 002
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*/* Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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Enclave Elite
Conspiracy
(C)
Collector #: 096
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2/2 Creature - Merfolk Soldier
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Multikicker Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Quicksand
Conspiracy
(U)
Collector #: 209
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Land
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- NM
- EX
- VG
- G
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Relic Crush
Conspiracy
(U)
Collector #: 175
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Instant
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| Destroy target artifact or enchantment and up to one other target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Selvala's Enforcer
Conspiracy
(C)
Collector #: 040
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2/2 Creature - Elf Warrior
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| Parley - When Selvala’s Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala’s Enforcer. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Uncontrollable Anger
Conspiracy
(U)
Collector #: 155
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. |
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- NM
- EX
- VG
- G
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Vow of Duty
Conspiracy
(U)
Collector #: 087
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
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Aether Tradewinds
Conspiracy
(C)
Collector #: 089
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Instant
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| Return target permanent you control and target permanent you don't control to their owners' hands. | |
- NM
- EX
- VG
- G
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Apex Hawks
Conspiracy
(C)
Collector #: 067
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2/2 Creature - Bird
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Multikicker Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
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Council Guardian
Conspiracy
(U)
Collector #: 015
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5/5 Creature - Giant Soldier
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| Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
- NM
- EX
- VG
- G
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Courier Hawk
Conspiracy
(C)
Collector #: 068
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1/2 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
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3/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Doomed Traveler
Conspiracy
(C)
Collector #: 069
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Heckling Fiends
Conspiracy
(U)
Collector #: 145
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2/2 Creature - Devil
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- NM
- EX
- VG
- G
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
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4/2 Creature - Lizard Warrior
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- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Minamo Scrollkeeper
Conspiracy
(C)
Collector #: 101
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2/3 Creature - Human Wizard
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Defender (This creature can't attack.) Your maximum hand size is increased by one. |
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- NM
- EX
- VG
- G
151 - 175 of 219 results