MTG / Conspiracy
101 - 125 of 219 results
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Wood Sage
Conspiracy
(U)
Collector #: 195
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1/1 Creature - Human Druid
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- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Grenzo's Cutthroat
Conspiracy
(C)
Collector #: 032
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1/1 Creature - Goblin Rogue
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First strike Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
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Land
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- NM
- EX
- VG
- G
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Predator's Howl
Conspiracy
(U)
Collector #: 037
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Instant
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Put a 2/2 green Wolf creature token onto the battlefield. Morbid - Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Skitter of Lizards
Conspiracy
(C)
Collector #: 151
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1/1 Creature - Lizard
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Multikicker Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Academy Elite
Conspiracy
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Backup Plan
Conspiracy
(R)
Collector #: 002
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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- NM
- EX
- VG
- G
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Elvish Aberration
Conspiracy
(C)
Collector #: 163
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4/5 Creature - Elf Mutant
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Forestcycling |
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- NM
- EX
- VG
- G
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Selvala's Charge
Conspiracy
(U)
Collector #: 039
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Spontaneous Combustion
Conspiracy
(U)
Collector #: 194
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Instant
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| As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. | |
- NM
- EX
- VG
- G
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Woodvine Elemental
Conspiracy
(U)
Collector #: 052
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4/4 Creature - Elemental
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Trample Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card |
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- NM
- EX
- VG
- G
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Construct Token
Conspiracy
(S)
Collector #: 008
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1/1 Artifact Creature - Construct
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| Defender | |
- NM
- EX
- VG
- G
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Selvala's Enforcer
Conspiracy
(C)
Collector #: 040
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2/2 Creature - Elf Warrior
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| Parley - When Selvala’s Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala’s Enforcer. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Pristine Angel
Conspiracy
(M)
Collector #: 078
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4/4 Creature - Angel
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Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. |
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Worldknit
Conspiracy
(R)
Collector #: 013
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have " |
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- NM
- EX
- VG
- G
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Double Stroke
Conspiracy
(U)
Collector #: 004
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Howling Wolf
Conspiracy
(C)
Collector #: 167
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2/2 Creature - Wolf
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| When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Power of Fire
Conspiracy
(C)
Collector #: 150
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Power Play
Conspiracy
(U)
Collector #: 008
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. |
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- NM
- EX
- VG
- G
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Silverchase Fox
Conspiracy
(C)
Collector #: 081
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2/2 Creature - Fox
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- NM
- EX
- VG
- G
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Sporecap Spider
Conspiracy
(C)
Collector #: 179
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1/5 Creature - Spider
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
101 - 125 of 219 results