MTG / Conspiracy
76 - 100 of 219 results
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Quag Vampires
Conspiracy
(C)
Collector #: 122
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1/1 Creature - Vampire Rogue
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Multikicker Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Wakestone Gargoyle
Conspiracy
(U)
Collector #: 088
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3/4 Creature - Gargoyle
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Defender, flying |
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- NM
- EX
- VG
- G
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Fact or Fiction
Conspiracy
(U)
Collector #: 097
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards unto two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Favorable Winds
Conspiracy
(U)
Collector #: 098
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Enchantment
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| Creatures you control with flying get +1/+1. | |
- NM
- EX
- VG
- G
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Smallpox
Conspiracy
(U)
Collector #: 125
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Sorcery
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| Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Hunger of the Howlpack
Conspiracy
(C)
Collector #: 168
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Instant
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Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Pride Guardian
Conspiracy
(C)
Collector #: 077
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0/3 Creature - Cat Monk
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Defender Whenever Pride Guardian blocks you gain 3 life. |
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- NM
- EX
- VG
- G
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Paliano, the High City
Conspiracy
(R)
Collector #: 065
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Legendary Land
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Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. |
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- NM
- EX
- VG
- G
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Stave Off
Conspiracy
(C)
Collector #: 083
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Instant
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| Target creature gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Traveler's Cloak
Conspiracy
(C)
Collector #: 109
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Enchantment - Aura
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Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
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- NM
- EX
- VG
- G
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Rout
Conspiracy
(R)
Collector #: 080
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Sorcery
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You may cast Rout any time you could cast an instant if you pay Destroy all creatures. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Lore Seeker
Conspiracy
(R)
Collector #: 062
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2/2 Artifact Creature - Construct
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| Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
- NM
- EX
- VG
- G
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Marchesa's Smuggler
Conspiracy
(U)
Collector #: 050
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Canal Dredger
Conspiracy
(R)
Collector #: 055
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1/5 Artifact Creature - Construct
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Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. |
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- NM
- EX
- VG
- G
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Gamekeeper
Conspiracy
(U)
Collector #: 165
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2/2 Creature - Elf
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| When Gamekeeper dies, you may exile it. If you do, reveal the top card of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. | |
- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
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Land
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- NM
- EX
- VG
- G
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Provoke
Conspiracy
(C)
Collector #: 174
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Selvala's Charge
Conspiracy
(U)
Collector #: 039
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Unhallowed Pact
Conspiracy
(C)
Collector #: 131
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Enchantment - Aura
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Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Custodi Squire
Conspiracy
(C)
Collector #: 018
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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- NM
- EX
- VG
- G
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Elvish Aberration
Conspiracy
(C)
Collector #: 163
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4/5 Creature - Elf Mutant
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Forestcycling |
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- NM
- EX
- VG
- G
76 - 100 of 219 results