MTG / Conspiracy
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Extract from Darkness
Conspiracy
(U)
Collector #: 045
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Sorcery
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| Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Scourge of the Throne
Conspiracy
(M)
Collector #: 035
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5/5 Creature - Dragon
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Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for the most life, untap all attacking creatures. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Hydra Omnivore
Conspiracy
(M)
Collector #: 169
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8/8 Creature - Hydra
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| Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. | |
- NM
- EX
- VG
- G
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Grudge Keeper
Conspiracy
(C)
Collector #: 028
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2/1 Creature - Zombie Wizard
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| Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. | |
- NM
- EX
- VG
- G
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Plea for Power
Conspiracy
(R)
Collector #: 024
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Sorcery
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| Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
- NM
- EX
- VG
- G
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Deal Broker
Conspiracy
(R)
Collector #: 061
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2/3 Artifact Creature - Construct
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Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. |
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- NM
- EX
- VG
- G
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Altar's Reap
Conspiracy
(C)
Collector #: 112
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Instant
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As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
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- NM
- EX
- VG
- G
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Deathreap Ritual
Conspiracy
(U)
Collector #: 044
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Enchantment
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| Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. | |
- NM
- EX
- VG
- G
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Breakthrough
Conspiracy
(U)
Collector #: 092
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Sorcery
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| Draw four cards, the choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Elephant Token
Conspiracy
(S)
Collector #: 005
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3/3 Creature - Elephant
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- NM
- EX
- VG
- G
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Magister of Worth
Conspiracy
(R)
Collector #: 048
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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- NM
- EX
- VG
- G
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Selvala, Explorer Returned
Conspiracy
(R)
Collector #: 051
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2/4 Legendary Creature - Elf Scout
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Parley - |
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- NM
- EX
- VG
- G
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Smallpox
Conspiracy
(U)
Collector #: 125
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Sorcery
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| Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Magus of the Mirror
Conspiracy
(R)
Collector #: 117
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4/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Brago's Representative
Conspiracy
(C)
Collector #: 014
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1/4 Creature - Human Advisor
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| While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Dream Fracture
Conspiracy
(C)
Collector #: 095
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Instant
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Counter target spell. Its controller draws a card. Draw a card. |
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- NM
- EX
- VG
- G
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Terastodon
Conspiracy
(R)
Collector #: 181
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9/9 Creature - Elephant
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| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its control puts a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Ajani's Sunstriker
Conspiracy
(C)
Collector #: 066
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2/2 Creature - Cat Cleric
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Pelakka Wurm
Conspiracy
(U)
Collector #: 172
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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- NM
- EX
- VG
- G
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Stronghold Discipline
Conspiracy
(C)
Collector #: 126
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Sorcery
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| Each player loses 1 life for each creature they control. | |
- NM
- EX
- VG
- G
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Stave Off
Conspiracy
(C)
Collector #: 083
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Instant
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| Target creature gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Unhallowed Pact
Conspiracy
(C)
Collector #: 131
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Enchantment - Aura
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Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Canal Dredger
Conspiracy
(R)
Collector #: 055
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1/5 Artifact Creature - Construct
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Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. |
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- NM
- EX
- VG
- G
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Lore Seeker
Conspiracy
(R)
Collector #: 062
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2/2 Artifact Creature - Construct
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| Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
- NM
- EX
- VG
- G
51 - 75 of 219 results