MTG / Conspiracy
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Sakura-Tribe Elder
Conspiracy
(C)
Collector #: 177
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search you library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Edric, Spymaster of Trest
Conspiracy
(R)
Collector #: 187
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2/2 Legendary Creature - Elf Rogue
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| Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. | |
- NM
- EX
- VG
- G
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Tragic Slip
Conspiracy
(C)
Collector #: 128
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Instant
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Target creature gets -1/-1 until end of turn. Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Dack Fayden
Conspiracy
(M)
Collector #: 042
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Skeletal Scrying
Conspiracy
(U)
Collector #: 124
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Instant
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| As an additional cost to Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. | |
- NM
- EX
- VG
- G
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Marchesa, the Black Rose
Conspiracy
(M)
Collector #: 049
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3/3 Legendary Creature - Human Wizard
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Sulfuric Vortex
Conspiracy
(R)
Collector #: 152
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Enchantment
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At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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- NM
- EX
- VG
- G
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Ill-Gotten Gains
Conspiracy
(R)
Collector #: 114
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Sorcery
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| Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand. | |
- NM
- EX
- VG
- G
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Cogwork Librarian
Conspiracy
(C)
Collector #: 058
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3/3 Artifact Creature - Construct
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Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. |
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- NM
- EX
- VG
- G
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Council's Judgment
Conspiracy
(R)
Collector #: 016
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Favorable Winds
Conspiracy
(U)
Collector #: 098
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Enchantment
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| Creatures you control with flying get +1/+1. | |
- NM
- EX
- VG
- G
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Extract from Darkness
Conspiracy
(U)
Collector #: 045
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Sorcery
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| Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Dimir Doppelganger
Conspiracy
(R)
Collector #: 186
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0/2 Creature - Shapeshifter
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- NM
- EX
- VG
- G
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Grenzo, Dungeon Warden
Conspiracy
(R)
Collector #: 047
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2/2 Legendary Creature - Goblin Rogue
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Grenzo, Dungeon Warden enters the battlefield with X +1/1 counters on it. |
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- NM
- EX
- VG
- G
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Squirrel Token
Conspiracy
(S)
Collector #: 006
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1/1 Creature - Squirrel
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- NM
- EX
- VG
- G
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Lead the Stampede
Conspiracy
(U)
Collector #: 170
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Sorcery
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| Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Bite of the Black Rose
Conspiracy
(U)
Collector #: 026
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Sorcery
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| Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. | |
- NM
- EX
- VG
- G
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Fires of Yavimaya
Conspiracy
(U)
Collector #: 188
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Enchantment
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Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
| Emblem (Dack Fayden) |
Emblem
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| Whenever you cast a spell that targets one or more permanents, gain control of those permanents. | |
- NM
- EX
- VG
- G
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Victimize
Conspiracy
(U)
Collector #: 133
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Sorcery
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| Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Valor Made Real
Conspiracy
(C)
Collector #: 086
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Instant
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| Target creature can block any number of creatures this turn. | |
- NM
- EX
- VG
- G
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Spirit Token
Conspiracy
(S)
Collector #: 001
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1/1 Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
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0/0 Creature - Shapeshifter
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| You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
- NM
- EX
- VG
- G
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Fireshrieker
Conspiracy
(U)
Collector #: 199
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Artifact - Equipment
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Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip |
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- NM
- EX
- VG
- G
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Scourge of the Throne
Conspiracy
(M)
Collector #: 035
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5/5 Creature - Dragon
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Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for the most life, untap all attacking creatures. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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