MTG / Commander
76 - 100 of 333 results
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Reiver Demon
Commander
(R)
Collector #: 095
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6/6 Creature - Demon
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Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Cultivate
Commander
(C)
Collector #: 148
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Scavenging Ooze
Commander
(R)
Collector #: 170
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2/2 Creature - Ooze
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- NM
- EX
- VG
- G
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Simic Growth Chamber
Commander
(C)
Collector #: 288
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Land
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Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Stitch Together
Commander
(U)
Collector #: 102
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Sorcery
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Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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- NM
- EX
- VG
- G
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Fleshbag Marauder
Commander
(U)
Collector #: 083
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Sign in Blood
Commander
(C)
Collector #: 101
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Sorcery
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Spike Feeder
Commander
(U)
Collector #: 172
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0/0 Creature - Spike
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Spike Feeder enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. |
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- NM
- EX
- VG
- G
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Golgari Signet
Commander
(C)
Collector #: 249
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Artifact
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- NM
- EX
- VG
- G
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Gruul Turf
Commander
(C)
Collector #: 276
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Land
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Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Izzet Signet
Commander
(C)
Collector #: 252
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Artifact
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- NM
- EX
- VG
- G
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Fire // Ice
Commander
(U)
Collector #: 198
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Instant - Instant
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Fire: Fire deals 2 damage divided as you choose among one or two targets. ----- Ice: Tap target permanent. Draw a card. |
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- NM
- EX
- VG
- G
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Terramorphic Expanse
Commander
(C)
Collector #: 291
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Land
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- NM
- EX
- VG
- G
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Martyr's Bond
Commander
(R)
Collector #: 019
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Enchantment
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| Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. | |
- NM
- EX
- VG
- G
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Tariel, Reckoner of Souls
Commander
(M)
Collector #: 229
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4/7 Legendary Creature - Angel
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Flying, vigilance |
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- NM
- EX
- VG
- G
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Chaos Warp
Commander
(R)
Collector #: 114
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Trade Secrets
Commander
(R)
Collector #: 064
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Sorcery
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| Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. | |
- NM
- EX
- VG
- G
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Bojuka Bog
Commander
(C)
Collector #: 267
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Minds Aglow
Commander
(R)
Collector #: 051
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Sorcery
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Join forces - Starting with you, each player may pay any amount of mana. Each player draws |
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- NM
- EX
- VG
- G
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Numot, the Devastator
Commander
(R)
Collector #: 215
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6/6 Legendary Creature - Dragon
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Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Invigorate
Commander
(C)
Collector #: 162
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Instant
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If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Vivid Grove
Commander
(U)
Collector #: 295
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Land
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Vivid Grove enters the battlefield tapped with two charge counters on it. |
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- NM
- EX
- VG
- G
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Dominus of Fealty
Commander
(R)
Collector #: 194
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4/4 Creature - Spirit Avatar
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Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Mana-Charged Dragon
Commander
(R)
Collector #: 129
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5/5 Creature - Dragon
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Flying, trample Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. |
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- NM
- EX
- VG
- G
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Journey to Nowhere
Commander
(C)
Collector #: 017
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
76 - 100 of 333 results