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Jeweled Lotus
Commander Legends
(M)
Collector #: 319
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Artifact
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, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. | |
Opposition Agent
Commander Legends
(R)
Collector #: 141
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3/2 Creature - Human Rogue
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Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. |
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Commander's Plate
Commander Legends
(M)
Collector #: 305
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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Akroma's Will
Commander Legends
(R)
Collector #: 003
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Instant
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Choose one. If you control a commander as you cast this spell, you may choose both.
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Vampiric Tutor
Commander Legends
(M)
Collector #: 156
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Instant
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Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. | |
Vault of Champions
Commander Legends
(R)
Collector #: 360
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Land
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Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Mana Drain
Commander Legends
(M)
Collector #: 080
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Instant
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Counter target spell. At the beginning of your next main phase, add an amount of to your mana pool equal to that spell's converted mana cost. | |
Training Center
Commander Legends
(R)
Collector #: 358
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Land
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Training Center enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Sigarda's Aid (Commander Deck)
Commander Legends
(R)
Collector #: 384
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. |
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Hellkite Courser
Commander Legends
(M)
Collector #: 183
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6/5 Creature - Dragon
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Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. |
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Spectator Seating
Commander Legends
(R)
Collector #: 356
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Land
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Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Undergrowth Stadium
Commander Legends
(R)
Collector #: 359
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Land
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Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Command Beacon
Commander Legends
(R)
Collector #: 349
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Land
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: Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Court of Ambition
Commander Legends
(R)
Collector #: 114
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Enchantment
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When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
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Scroll Rack
Commander Legends
(M)
Collector #: 337
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Artifact
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, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. | |
Rings of Brighthearth
Commander Legends
(R)
Collector #: 335
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Artifact
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Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. | |
Kodama of the East Tree
Commander Legends
(R)
Collector #: 239
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6/6 Legendary Creature - Spirit
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Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) |
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Three Visits
Commander Legends
(U)
Collector #: 261
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Sorcery
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Search your library for a Forest card, put that card onto the battlefield, then shuffle your library. | |
Spirit Mantle (Commander Deck)
Commander Legends
(U)
Collector #: 385
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
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Preordain
Commander Legends
(C)
Collector #: 084
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Sorcery
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Sakashima of a Thousand Faces
Commander Legends
(M)
Collector #: 089
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Face's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) |
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Apex Devastator
Commander Legends
(M)
Collector #: 217
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10/10 Creature - Chimera Hydra
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Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) | |
Jeska's Will
Commander Legends
(R)
Collector #: 187
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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Court of Cunning
Commander Legends
(R)
Collector #: 063
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Enchantment
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When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Rejuvenating Springs
Commander Legends
(R)
Collector #: 354
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Land
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Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or . |
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