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Cuombajj Witches
Commander Legends
(U)
Collector #: 116
FOIL
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1/3 Creature - Human Wizard
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: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. | |
Marble Diamond
Commander Legends
(C)
Collector #: 323
FOIL
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Artifact
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Marble Diamond comes into play tapped. : Add . |
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Necrotic Hex
Commander Legends
(R)
Collector #: 137
FOIL
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Sorcery
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Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. | |
Alena, Kessig Trapper
Commander Legends
(U)
Collector #: 160
FOIL
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4/3 Legendary Creature - Human Scout
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First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) |
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Angelic Armaments
Commander Legends
(U)
Collector #: 296
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip |
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Anointer of Valor
Commander Legends
(C)
Collector #: 008
FOIL
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3/5 Creature - Angel
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Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature. |
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Araumi of the Dead Tide
Commander Legends
(U)
Collector #: 267
FOIL
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1/4 Legendary Creature - Merfolk Wizard
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, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | |
Champion of the Flame
Commander Legends
(C)
Collector #: 167
FOIL
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1/1 Creature - Human Warrior
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Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. |
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Crow of Dark Tidings
Commander Legends
(C)
Collector #: 115
FOIL
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2/1 Creature - Zombie Bird
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Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crushing Vines
Commander Legends
(C)
Collector #: 221
FOIL
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Instant
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Choose one -
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Defiant Salvager
Commander Legends
(C)
Collector #: 117
FOIL
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2/2 Creature - Aetherborn Artificer
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Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. | |
Dragon Egg
Commander Legends
(C)
Collector #: 173
FOIL
|
0/2 Creature - Dragon Egg
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Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “: This creature gets +1/+0 until end of turn.” |
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Eligeth, Crossroads Augur
Commander Legends
(R)
Collector #: 066
FOIL
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5/6 Legendary Creature - Sphinx
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Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) |
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Eyeblight Massacre
Commander Legends
(C)
Collector #: 125
FOIL
|
Sorcery
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Non-Elf creatures get -2/-2 until end of turn. | |
Fall from Favor
Commander Legends
(C)
Collector #: 068
FOIL
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Enchantment - Aura
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Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. |
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Feast of Succession
Commander Legends
(U)
Collector #: 127
FOIL
|
Sorcery
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All creatures get -4/-4 until end of turn. You become the monarch. | |
Fencing Ace
Commander Legends
(U)
Collector #: 021
FOIL
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1/1 Creature - Human Soldier
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Double strike | |
Fin-Clade Fugitives
Commander Legends
(C)
Collector #: 227
FOIL
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7/4 Creature - Elf Salamander Rogue
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Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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Gilt-Leaf Winnower
Commander Legends
(U)
Collector #: 130
FOIL
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4/3 Creature - Elf Warrior
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Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. |
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Golem Artisan
Commander Legends
(U)
Collector #: 311
FOIL
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3/3 Artifact Creature - Golem
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: Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn. |
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Farhaven Elf
Commander Legends
(C)
Collector #: 225
FOIL
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1/1 Creature - Elf Druid
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When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | |
Fleshbag Marauder
Commander Legends
(C)
Collector #: 128
FOIL
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3/1 Creature - Zombie Warrior
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Orzhov Advokist
Commander Legends
(U)
Collector #: 035
FOIL
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1/4 Creature - Human Advisor
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At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or a planeswalker you control until your next turn. | |
Path of Ancestry
Commander Legends
(C)
Collector #: 353
FOIL
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Land
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Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. |
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Fathom Fleet Swordjack
Commander Legends
(U)
Collector #: 177
FOIL
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4/3 Creature - Orc Pirate
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Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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