MTG / Collectors Ed
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Mana Short (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 066
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Instant
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| Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Mana Flare (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 163
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Sengir Vampire (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 128
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Aspect of Wolf (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 185
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Enchantment - Aura
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Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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- NM
- EX
- VG
- G
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Goblin King (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 155
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2/2 Creature - Goblin
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| Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | |
- NM
- EX
- VG
- G
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Cyclopean Tomb (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 241
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Artifact
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When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning |
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- NM
- EX
- VG
- G
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Balance (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 003
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Jade Monolith (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 253
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Artifact
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- NM
- EX
- VG
- G
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Bad Moon (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 094
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Enchantment
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| Black creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Regrowth (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 215
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Sorcery
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| Return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Power Surge (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 168
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Enchantment
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| At the beginning of each player’s upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. | |
- NM
- EX
- VG
- G
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Swamp (A - Not Tournament Legal)
Collectors Ed
(L)
Collector #: 295
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Orcish Artillery (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 166
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1/3 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Earthbind (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 146
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Enchantment - Aura
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Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." |
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- NM
- EX
- VG
- G
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The Hive (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 273
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Artifact
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- NM
- EX
- VG
- G
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Resurrection (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 035
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Sorcery
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| Return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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White Knight (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 044
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) |
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- NM
- EX
- VG
- G
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Basalt Monolith (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 232
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Artifact
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Basalt Monolith doesn't untap during your untap step. |
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- NM
- EX
- VG
- G
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Psychic Venom (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 076
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Enchantment - Aura
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Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
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- NM
- EX
- VG
- G
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Living Wall (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 259
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0/6 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Tranquility (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 221
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Sorcery
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| Destroy all enchantments. | |
- NM
- EX
- VG
- G
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Island Sanctuary (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 026
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Enchantment
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| If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. | |
- NM
- EX
- VG
- G
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Camouflage (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 188
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Instant
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Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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- NM
- EX
- VG
- G
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Drudge Skeletons (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 107
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1/1 Creature - Skeleton
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- NM
- EX
- VG
- G
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Karma (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 027
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Enchantment
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| At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control. | |
- NM
- EX
- VG
- G
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