MTG / Collectors Ed
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Jump (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 061
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Instant
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| Target creature gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Lifetap (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 062
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Enchantment
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| Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
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Scavenging Ghoul (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 127
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2/2 Creature - Zombie
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At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. |
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- NM
- EX
- VG
- G
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Stone Giant (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 177
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3/4 Creature - Giant
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- NM
- EX
- VG
- G
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Wall of Water (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 091
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0/5 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Water Elemental (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 092
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5/4 Creature - Elemental
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- NM
- EX
- VG
- G
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Ancestral Recall (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 048
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Instant
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| Target player draws three cards. | |
- NM
- EX
- VG
- G
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Animate Artifact (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 049
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Enchantment - Aura
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Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. |
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- NM
- EX
- VG
- G
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Animate Dead (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 093
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Animate Wall (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 001
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Enchantment - Aura
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Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Ankh of Mishra (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 231
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Artifact
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| Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Bad Moon (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 094
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Enchantment
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| Black creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Balance (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 003
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Berserk (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 186
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Instant
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Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Black Ward (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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- NM
- EX
- VG
- G
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Camouflage (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 188
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Instant
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Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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- NM
- EX
- VG
- G
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Channel (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 189
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Sorcery
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Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add |
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- NM
- EX
- VG
- G
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Chaos Orb (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 236
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Artifact
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- NM
- EX
- VG
- G
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Circle of Protection: Green (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 012
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: White (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 014
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Enchantment
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- NM
- EX
- VG
- G
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Clone (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 052
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0/0 Creature - Shapeshifter
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| You may have Clone enter the battlefield as a copy of any creature on the battlefield. | |
- NM
- EX
- VG
- G
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Contract from Below (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 097
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Sorcery
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Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. |
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- NM
- EX
- VG
- G
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Copy Artifact (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 054
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Enchantment
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| You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. | |
- NM
- EX
- VG
- G
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Counterspell (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 055
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Darkpact (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 100
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Sorcery
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Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. |
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- NM
- EX
- VG
- G
201 - 225 of 301 results