MTG / Battlebond
51 - 75 of 262 results
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Greater Good
Battlebond
(R)
Collector #: 201
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Enchantment
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| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
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Chain Lightning
Battlebond
(U)
Collector #: 171
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Azra Oddsmaker
Battlebond
(U)
Collector #: 075
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3/3 Creature - Azra Warrior
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| At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. | |
- NM
- EX
- VG
- G
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Regna, the Redeemer
Battlebond
(R)
Collector #: 003
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4/4 Legendary Creature - Angel
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Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. |
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- NM
- EX
- VG
- G
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Savage Ventmaw
Battlebond
(U)
Collector #: 229
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4/4 Creature - Dragon
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Flying Whenever Savage Ventmaw attacks, add |
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- NM
- EX
- VG
- G
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Kor Spiritdancer
Battlebond
(R)
Collector #: 093
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0/2 Creature - Kor Wizard
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Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. |
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- NM
- EX
- VG
- G
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Magus of the Candelabra
Battlebond
(R)
Collector #: 206
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1/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Zombie Giant Token
Battlebond
(S)
Collector #: 004
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5/5 Token Creature - Zombie Giant
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- NM
- EX
- VG
- G
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True-Name Nemesis
Battlebond
(M)
Collector #: 136
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3/1 Creature - Merfolk Rogue
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As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from chosen player (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) |
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- NM
- EX
- VG
- G
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Regna's Sanction
Battlebond
(R)
Collector #: 030
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Sorcery
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| For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. | |
- NM
- EX
- VG
- G
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Apocalypse Hydra
Battlebond
(R)
Collector #: 217
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0/0 Creature - Hydra
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Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Stolen Strategy
Battlebond
(R)
Collector #: 064
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Enchantment
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| At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | |
- NM
- EX
- VG
- G
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Mystic Confluence
Battlebond
(R)
Collector #: 122
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Instant
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Choose three. You may choose the same mode more than once.
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- NM
- EX
- VG
- G
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Gwafa Hazid, Profiteer
Battlebond
(R)
Collector #: 223
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2/2 Legendary Creature - Human Rogue
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Creatures with bribery counters on them can't attack or block. |
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- NM
- EX
- VG
- G
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Grothama, All-Devouring
Battlebond
(M)
Collector #: 071
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10/8 Legendary Creature - Wurm
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Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. |
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- NM
- EX
- VG
- G
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Mountain (253 A)
Battlebond
(L)
Collector #: 253
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Plains (250 A)
Battlebond
(L)
Collector #: 250
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Veteran Explorer
Battlebond
(U)
Collector #: 214
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1/1 Creature - Human Soldier Scout
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| When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
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Swamp (252 A)
Battlebond
(L)
Collector #: 252
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Impulse
Battlebond
(C)
Collector #: 119
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Instant
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| Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Angelic Gift
Battlebond
(C)
Collector #: 088
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Enchantment - Aura
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Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
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- NM
- EX
- VG
- G
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Evil Twin
Battlebond
(R)
Collector #: 222
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0/0 Creature - Shapeshifter
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You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has “ |
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- NM
- EX
- VG
- G
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Inner Demon
Battlebond
(U)
Collector #: 048
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Archon of Valor's Reach
Battlebond
(R)
Collector #: 074
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5/6 Creature - Archon
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Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. |
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- NM
- EX
- VG
- G
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Forest (254 A)
Battlebond
(L)
Collector #: 254
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Basic Land - Forest
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- NM
- EX
- VG
- G
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