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Seek the Wilds
Battle for Zendikar
(C)
Collector #: 189
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Sorcery
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Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
Angelic Gift
Battle for Zendikar
(C)
Collector #: 019
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Enchantment - Aura
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Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
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Belligerent Whiptail
Battle for Zendikar
(C)
Collector #: 141
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4/2 Creature - Wurm
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Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. | |
Broodhunter Wurm
Battle for Zendikar
(C)
Collector #: 171
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4/3 Creature - Wurm
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Ruination Guide
Battle for Zendikar
(U)
Collector #: 064
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3/2 Creature - Eldrazi Drone
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Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0. |
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Rush of Ice
Battle for Zendikar
(C)
Collector #: 084
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Sorcery
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Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3-- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Tajuru Beastmaster
Battle for Zendikar
(C)
Collector #: 193
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5/5 Creature - Elf Warrior Ally
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Rally Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
Tandem Tactics
Battle for Zendikar
(C)
Collector #: 052
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Instant
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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. | |
Territorial Baloth
Battle for Zendikar
(C)
Collector #: 196
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4/4 Creature - Beast
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Landfall- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. | |
Carrier Thrall
Battle for Zendikar
(U)
Collector #: 106
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2/1 Creature - Vampire
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When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." | |
Clutch of Currents
Battle for Zendikar
(C)
Collector #: 072
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Sorcery
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Return target creature to its owner's hand. Awaken 3-- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Coastal Discovery
Battle for Zendikar
(U)
Collector #: 073
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Sorcery
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Draw two cards. Awaken 4 - (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.) |
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Eldrazi Scion Token (4 C) |
1/1 Token Creature - Eldrazi Scion
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Sacrifice this creature: Add to your mana pool. | |
Emblem (Gideon, Ally of Zendikar) |
Emblem - Gideon
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Creatures you control get +1/+1. | |
Grovetender Druids
Battle for Zendikar
(U)
Collector #: 212
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3/3 Creature - Elf Druid Ally
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Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, put a 1/1 green Plant creature token onto the battlefield. | |
Molten Nursery
Battle for Zendikar
(U)
Collector #: 130
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Enchantment
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Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target. |
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Processor Assault
Battle for Zendikar
(U)
Collector #: 132
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Sorcery
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Devoid (This card has no color) As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature. |
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Rising Miasma
Battle for Zendikar
(U)
Collector #: 122
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Sorcery
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All creatures get -2/-2 until end of turn. Awaken 3-- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Vestige of Emrakul
Battle for Zendikar
(C)
Collector #: 136
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3/4 Creature - Eldrazi Drone
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Devoid (This card has no color) Trample |
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Volcanic Upheaval
Battle for Zendikar
(C)
Collector #: 161
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Instant
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Destroy target land. | |
Cliffside Lookout
Battle for Zendikar
(C)
Collector #: 020
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1/1 Creature - Kor Scout Ally
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: Creatures you control get +1/+1 until end of turn. | |
Dutiful Return
Battle for Zendikar
(C)
Collector #: 110
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Sorcery
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Return up to two target creature cards from your graveyard to your hand. | |
Emblem (Kiora, Master of the Depths) |
Emblem - Kiora
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Whenever a creature enters the battlefield under your control, you may have it fight target creature. | |
Grip of Desolation
Battle for Zendikar
(U)
Collector #: 094
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Instant
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Devoid (This card has no color.) Exile target creature and target land. |
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Grove Rumbler
Battle for Zendikar
(U)
Collector #: 211
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3/3 Creature - Elemental
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Trample Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
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